freeslot
S_DASH
SPR_DASH

state S_DASH
spritename = DASH
spriteframe = FF_TRANS50|FF_RANDOMANIM|FF_FULLBRIGHT
DURATION = 1
action = A_CapeChase
next = S_DASH

object MT_DASH
doomednum = -1
spawnstate = S_DASH
reactiontime = 8
speed = 8
radius = 32*FRACUNIT
height = 64*FRACUNIT
mass = 16
flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY