FREESLOT
SPR_YTTL
sfx_FHYTTL
S_YTTLIDLE
S_YTTLHURT
S_YTTLLOSE
S_YTTLRING

STATE S_YTTLIDLE
SpriteName = SPR_YTTL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLIDLE

STATE S_YTTLHURT
SpriteName = SPR_YTTL
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLHURT

STATE S_YTTLLOSE
SpriteName = SPR_YTTL
SpriteFrame = C
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLLOSE

STATE S_YTTLRING
SpriteName = SPR_YTTL
SpriteFrame = D
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YTTLRING

FOLLOWER
Name = mrnaiceguiy
Icon = ICOFYTTL
Category = Chapter_4
HornSound = DSFHYTTL
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 6
IdleState = S_YTTLIDLE
HurtState = S_YTTLHURT
LoseState = S_YTTLLOSE
RingState = S_YTTLRING
