FREESLOT
SPR_CHMK
sfx_FHCHMK
S_CHMKIDLE
S_CHMKFOLLOW
S_CHMKHURT
S_CHMKLOSE
S_CHMKWIN
S_CHMKHITCONFIRM
S_CHMKRING

STATE S_CHMKIDLE
SpriteName = SPR_CHMK
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CHMKIDLE

STATE S_CHMKFOLLOW
SpriteName = SPR_CHMK
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CHMKFOLLOW

STATE S_CHMKHURT
SpriteName = SPR_CHMK
SpriteFrame = C
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CHMKHURT

STATE S_CHMKLOSE
SpriteName = SPR_CHMK
SpriteFrame = D
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CHMKLOSE

STATE S_CHMKWIN
SpriteName = SPR_CHMK
SpriteFrame = E
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CHMKWIN

STATE S_CHMKHITCONFIRM
SpriteName = SPR_CHMK
SpriteFrame = F
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CHMKHITCONFIRM

STATE S_CHMKRING
SpriteName = SPR_CHMK
SpriteFrame = G
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CHMKRING

FOLLOWER
Name = Checksmark
Icon = ICOFCHMK
Category = Chapter_2
HornSound = DSFHCHMK
DefaultColor = cyberdescent
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_CHMKIDLE
FollowState = S_CHMKFOLLOW
HurtState = S_CHMKHURT
LoseState = S_CHMKLOSE
WinState = S_CHMKWIN
HitConfirmState = S_CHMKHITCONFIRM
RingState = S_CHMKRING
