FREESLOT
SPR_YT2L
sfx_FHYT2L
S_YT2LIDLE
S_YT2LHURT
S_YT2LLOSE
S_YT2LRING

STATE S_YT2LIDLE
SpriteName = SPR_YT2L
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT2LIDLE

STATE S_YT2LHURT
SpriteName = SPR_YT2L
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT2LHURT

STATE S_YT2LLOSE
SpriteName = SPR_YT2L
SpriteFrame = C
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT2LLOSE

STATE S_YT2LRING
SpriteName = SPR_YT2L
SpriteFrame = D
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT2LRING

FOLLOWER
Name = mrverynaiceguy
Icon = ICOFYT2L
Category = Chapter_4
HornSound = DSFHYT2L
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_YT2LIDLE
HurtState = S_YT2LHURT
LoseState = S_YT2LLOSE
RingState = S_YT2LRING
