FREESLOT
SPR_YT9L
sfx_FHYT9L
S_YT9LIDLE
S_YT9LHURT
S_YT9LLOSE
S_YT9LRING

STATE S_YT9LIDLE
SpriteName = SPR_YT9L
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT9LIDLE

STATE S_YT9LHURT
SpriteName = SPR_YT9L
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT9LHURT

STATE S_YT9LLOSE
SpriteName = SPR_YT9L
SpriteFrame = C
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT9LLOSE

STATE S_YT9LRING
SpriteName = SPR_YT9L
SpriteFrame = D
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YT9LRING

FOLLOWER
Name = Taking_Small
Icon = ICOFYT9L
Category = Chapter_4
HornSound = DSFHYT9L
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_YT9LIDLE
HurtState = S_YT9LHURT
LoseState = S_YT9LLOSE
RingState = S_YT9LRING
