Freeslot
SPR_GEMI
MT_GEMIBULLET
S_GEMIBULLET1
S_GEMIBULLET2
S_GEMIBULLET3
S_GEMIBULLET4
sfx_pistol

State S_GEMIBULLET1
SpriteName = GEMI
SpriteFrame = A
Duration = 1
Next = S_GEMIBULLET1
Action = A_FireShot
Var1 = 0
Var2 = 0

State S_GEMIBULLET2
SpriteName = GEMI
SpriteFrame = B
Duration = 5
Next = S_GEMIBULLET3
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_GEMIBULLET3
SpriteName = GEMI
SpriteFrame = C
Duration = 5
Next = S_GEMIBULLET4
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_GEMIBULLET4
SpriteName = GEMI
SpriteFrame = D
Duration = 5
Next = S_NULL
Action = A_ForceStop
Var1 = 0
Var2 = 0

Object MT_GEMIBULLET
MapThingNum = -1
SpawnState = S_GEMIBULLET1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_pistol
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_GEMIBULLET2
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 50*FRACUNIT
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_PAPERCOLLISION|MF_MISSILE|MF_NOGRAVITY|MF_BOUNCE|MF_FLOAT
RaiseState = S_NULL