Freeslot
SPR_FIRR
MT_FIRE_BULLET
S_FIREBULLET1
S_FIREBULLET2
S_FIREBULLET3
S_FIREBULLET4
sfx_pistol

State S_FIREBULLET1
SpriteName = FIRR
SpriteFrame = A
Duration = 1
Next = S_FIREBULLET1
Action = A_FireShot
Var1 = 0
Var2 = 0

State S_FIREBULLET2
SpriteName = FIRR
SpriteFrame = B
Duration = 5
Next = S_FIREBULLET3
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_FIREBULLET3
SpriteName = FIRR
SpriteFrame = C
Duration = 5
Next = S_FIREBULLET4
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_FIREBULLET4
SpriteName = FIRR
SpriteFrame = D
Duration = 5
Next = S_NULL
Action = A_ForceStop
Var1 = 0
Var2 = 0

Object MT_FIRE_BULLET
MapThingNum = -4
SpawnState = S_FIREBULLET1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_pistol
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_CYBRAKDEMONMISSILE_EXPLODE1
XDeathState = S_NULL
DeathSound = sfx_brakrx
Speed = 40*FRACUNIT
Radius = 11*FRACUNIT
Height = 8*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY
RaiseState = S_NULL