Freeslot
SPR_BUST
MT_BUSTSHOTS
S_BUSTSHOTS1
S_BUSTSHOTS2
S_BUSTSHOTS3
S_BUSTSHOTS4
sfx_pistol

State S_BUSTSHOTS1
SpriteName = BUST
SpriteFrame = A
Duration = 1
Next = S_BUSTSHOTS1
Action = A_FireShot
Var1 = 0
Var2 = 0

State S_BUSTSHOTS2
SpriteName = BUST
SpriteFrame = B
Duration = 5
Next = S_BUSTSHOTS3
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_BUSTSHOTS3
SpriteName = BUST
SpriteFrame = C
Duration = 5
Next = S_BUSTSHOTS4
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_BUSTSHOTS4
SpriteName = BUST
SpriteFrame = D
Duration = 5
Next = S_NULL
Action = A_ForceStop
Var1 = 0
Var2 = 0

Object MT_BUSTSHOTS
MapThingNum = -2
SpawnState = S_BUSTSHOTS1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_pistol
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_BUSTSHOTS2
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 50*FRACUNIT
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_PAPERCOLLISION|MF_MISSILE|MF_NOGRAVITY
RaiseState = S_NULL