Freeslot
S_STATE1
SPR_SNOWA0

State S_STATE1
SpriteName = SPR_SNOW
SpriteFrame = A
Duration = 3
Next = S_STATE1
Action = A_FireShot
Var1 = 0
Var2 = 0

#$Name Snow
#$Sprite SNOW
#$Category Projectiles 
Object MT_SNOW
MapThingNum = -3
SpawnHealth = 1
SeeState = S_STATE1
ReactionTime = 1
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
SpawnState = S_STATE1
Speed = 60*FRACUNIT
Radius = 20*FRACUNIT
Height = 20*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_NOBLOCKMAP|MF_MISSILE
RaiseState = S_STATE1
