Freeslot
SPR_TRFC
S_BOOTH_TRAFFIC
MT_BOOTHGUY
MT_BOOTHCAM

State S_BOOTH_TRAFFIC
SpriteName = TRFC
SpriteFrame = A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_BOOTH_TRAFFIC

Object MT_BOOTHGUY
#$Title Booth Keeper
#$Sprite TRFCA0
#$Category PHLIGHT/Civillians
MapThingNum = 2300
SpawnHealth = 1
SpawnState = S_BOOTH_TRAFFIC
Radius = 20*FU
Height = 60*FU
Flags = MF_SCENERY

Object MT_BOOTHCAM
#$Title Booth Camera
#$Category PHLIGHT/Misc. Invisible
MapThingNum = -1
SpawnState = S_BOOTH_TRAFFIC
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOSECTOR