freeslot(
"SKINCOLOR_ROCK",
"SKINCOLOR_SUPEREMERALD1",
"SKINCOLOR_SUPEREMERALD2",
"SKINCOLOR_SUPEREMERALD3",
"SKINCOLOR_SUPEREMERALD4",
"SKINCOLOR_SUPEREMERALD5"
)

//Rock by SuperOfSrb2
skincolors[SKINCOLOR_ROCK] = {
	name = "Rock",
	ramp = {240,241,242,245,232,234,235,235,236,237,237,238,239,28,29,30},
	invcolor = SKINCOLOR_AETHER,
	invshade = 8,
	chatcolor = V_BROWNMAP,
	accessible = true
}
M_MoveColorBefore(SKINCOLOR_ROCK, SKINCOLOR_BRONZE)

//Emerald by Biggy-π 
skincolors[SKINCOLOR_SUPEREMERALD1] = {
	name = "Super Emerald 1",
	ramp = {00, 00, 00, 00, 00, 80, 80, 80, 88, 88, 88, 96, 96, 96, 113, 114},
	accessible = false
}

skincolors[SKINCOLOR_SUPEREMERALD2] = {
	name = "Super Emerald 2",
	ramp = {00, 00, 00, 00, 80, 80, 88, 88, 96, 96, 96, 113, 113, 113, 114, 115},
	accessible = false
}

skincolors[SKINCOLOR_SUPEREMERALD3] = {
	name = "Super Emerald 3",
	ramp = {00, 00, 00, 80, 88, 96, 96, 96, 113, 113, 113, 114, 114, 115, 115, 116},
	accessible = false
}

skincolors[SKINCOLOR_SUPEREMERALD4] = {
	name = "Super Emerald 4",
	ramp = {80, 88, 88, 96, 96, 96, 113, 113, 113, 114, 114, 115, 115, 116, 116, 117},
	accessible = false
}

skincolors[SKINCOLOR_SUPEREMERALD5] = {
	name = "Super Emerald 5",
	ramp = {88, 96, 96, 96, 113, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118},
	accessible = false
}