FREESLOT
S_LACRFLOAT
MT_ISHER
SPR_ISHE
S_LFLMIDLE
S_LSHRIDLE
S_LGRGIDLE
S_LDRPIDLE
S_LST1IDLE
S_LST2IDLE
SPR_LFLM
SPR_LSHR
SPR_LGRG
SPR_LDRP
SPR_LST1
SPR_LST22
MT_LFLM
MT_LSHR
MT_LGRG
MT_LDRP
MT_LST1
MT_LST2

State S_LACRFLOAT
SpriteName = ISHE
SpriteFrame = FF_ANIMATE|A
Var1 = 5
Var2 = 7
Duration = -1

State S_LFLMIDLE
SpriteName = LFLM
SpriteFrame = A
Duration = -1

State S_LSHRIDLE
SpriteName = LSHR
SpriteFrame = A
Duration = -1

State S_LGRGIDLE
SpriteName = LGRG
SpriteFrame = A
Duration = -1

State S_LDRPIDLE
SpriteName = LDRP
SpriteFrame = A
Duration = -1

State S_LST1IDLE
SpriteName = LST1
SpriteFrame = A
Duration = -1

State S_LST2IDLE
SpriteName = LST2
SpriteFrame = A
Duration = -1

Object MT_ISHER
#$Name Isher
#$Sprite ISHEA0
#$Category LacrimaCastle
MapThingNum = 3420
SpawnState = S_LACRFLOAT
SpawnHealth = 1000
Radius = 180*FRACUNIT
Height = 188*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP

Object MT_LFLM
#$Name Blue Flame
#$Sprite LFLMA0
#$Category LacrimaCastle
MapThingNum = 3421
SpawnState = S_LFLMIDLE
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIP

Object MT_LSHR
#$Name Fun Shrub
#$Sprite LSHRA0
#$Category LacrimaCastle
MapThingNum = 3422
SpawnState = S_LSHRIDLE
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIP

Object MT_LGRG
#$Name LC Gargoyle
#$Sprite LGRGA0
#$Category LacrimaCastle
MapThingNum = 3423
SpawnState = S_LGRGIDLE
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIP

Object MT_LDRP
#$Name Moon Drop
#$Sprite LDRPA0
#$Category LacrimaCastle
MapThingNum = 3424
SpawnState = S_LDRPIDLE
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIP

Object MT_LST1
#$Name Statue 1
#$Sprite LST1A0
#$Category LacrimaCastle
MapThingNum = 3425
SpawnState = S_LST1IDLE
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIP

Object MT_LST2
#$Name Statue 2
#$Sprite LST2A0
#$Category LacrimaCastle
MapThingNum = 3426
SpawnState = S_LST2IDLE
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIP