#Golden Shine: Seperating Level Headers and Objects for my convenience.
#also removing the titlescreen, it doesn't scale in 2.2 and I can't be bothered to figure out why.

MAINCFG CATEGORY
CustomVersion = 1.0 (By Hendrix)

FREESLOT
sfx_bach
sfx_fires
sfx_fireu
sfx_egg
sfx_step1
sfx_step2
sfx_sus
sfx_trig1
sfx_trig2
sfx_door
sfx_door2
sfx_tort

Level Z0
Levelname = CHAPTER 1
Subtitle = The beginning (PRESS F1)
Act = 0
NoZone = 1
Music = MAP24M
NextLevel = 1001
Hidden = 0
LevelSelect = 1
RecordAttack = 1
TypeOfLevel = Coop
SkyNum = 11
Weather = 1
NoSSMusic = true
PRECUTSCENENUM = 50

Level Z1
Levelname = CHAPTER 2
Subtitle = Entering Baphomet's Castle
Act = 0
NoZone = 1
Music = MAP22M
NextLevel = 1002
Hidden = 0
LevelSelect = 1
RecordAttack = 1
TypeOfLevel = Coop
SkyNum = 11
Weather = 1
NoSSMusic = true

Level Z2
Levelname = CHAPTER 3
Subtitle = The ending...?
Act = 0
NoZone = 1
Music = MAP23M
NextLevel = 1003
Hidden = 0
LevelSelect = 1
RecordAttack = 1
TypeOfLevel = Coop
SkyNum = 6
Weather = 0
NoSSMusic = true

Level Z3
Levelname = CHAPTER 4
Subtitle = Explore Las Cruces
Act = 0
NoZone = 1
Music = MAP25M
NextLevel = 1004
Hidden = 0 
LevelSelect = 1
TypeOfLevel = Coop
Skynum = 6
Weather = 0
NoSSMusic = true

Level Z4
Levelname = CHAPTER 5
Subtitle = The Apocalypse
Act = 0
NoZone = 1
Music = MAP26M
NextLevel = 1005
Hidden = 0 
LevelSelect = 1
TypeOfLevel = Coop
Skynum = 11
Weather = 1
NoSSMusic = true

Level Z5
Levelname = CHAPTER 6
Subtitle = El Infierno's Mansion
Act = 0
NoZone = 1
Music = MAP27M
NextLevel = 1006
Hidden = 0 
LevelSelect = 1
TypeOfLevel = Coop
Skynum = 11
Weather = 1
NoSSMusic = true

Level Z6
Levelname = FINAL CHAPTER
Subtitle = Welcome to Tierra De Dios
Act = 0
NoZone = 1
Music = MAP28M
NextLevel = 01
Hidden = 0 
LevelSelect = 1
TypeOfLevel = Coop
Skynum = 6
Weather = 0
NoSSMusic = true

Level Y0
Levelname = Ethereal Garden
Subtitle = BONUS MAP
Act = 0
NoZone = 1
Music = MAP29M
NextLevel = 01
Hidden = 0 
LevelSelect = 1
TypeOfLevel = Coop
Skynum = 101
Weather = 0
NoSSMusic = true

Level 01
Levelname = Starting Zone
Act = 0
NoZone = 1
Music = MAP30M
NextLevel = 1000
Hidden = 0
LevelSelect = 1
TypeOfLevel = Coop
Skynum = 8
Weather = 0
NoSSMusic = true


CUTSCENE 50
NUMSCENES 2
Scene 1
NumberOfPics = 1
Pic1Name = SCN001
Pic1DURATION = 150
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 0
Music = MAP24M
Pic1Hires = 0
SceneText =
      #
Scene 2
NumberOfPics = 1
Pic1Name = SCN002
Pic1DURATION = 125
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 0
Music = MAP24M
Pic1Hires = 0
SceneText =
      #