# I just took this from D00DPack returns because its open assets anyway grin emoji
#3 Color Drive stuff

Freeslot
MT_3CDLIGHT
MT_3CDTREE
MT_3CDMOON
S_3CDLIGHTIDLE
S_3CDTREEIDLE
S_3CDMOONIDLE
SPR_CDBU
SPR_CDMO

Thing MT_3CDLIGHT
MAPTHINGNUM = 26400
#$Name 3CD Light
#$Sprite CDBLUA0
SPAWNSTATE = S_3CDLIGHTIDLE
SPAWNHEALTH = 1000
SPEED = 0
RADIUS = 32*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 0
FLAGS = MF_SCENERY|MF_NOGRAVITY

Thing MT_3CDTREE
MAPTHINGNUM = 26401
#$Name 3CD Tree
#$Sprite CDBLUB0
SPAWNSTATE = S_3CDTREEIDLE
SPAWNHEALTH = 1000
SEESTATE = S_NULL
SEESOUND = sfx_None
REACTIONTIME = 8
ATTACKSOUND = sfx_None
PAINSTATE = S_NULL
PAINCHANCE = 0
PAINSOUND = sfx_None
MELEESTATE = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
XDEATHSTATE = S_NULL
DEATHSOUND = sfx_None
SPEED = 0
RADIUS = 32<<FRACBITS
HEIGHT = 192<<FRACBITS
MASS = 8
DAMAGE = 0
ACTIVESOUND = sfx_None
FLAGS = MF_SOLID

Thing MT_3CDMOON
MAPTHINGNUM = 26402
#$Name 3CD Moon
#$Sprite CDMOA0
SPAWNSTATE = S_3CDMOONIDLE
SPAWNHEALTH = 1000
SPEED = 0
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
DAMAGE = 0
FLAGS = MF_SCENERY|MF_NOGRAVITY

FRAME S_3CDLIGHTIDLE
SPRITENUMBER = SPR_CDBU
SPRITEFRAME = 0
DURATION = -1
VAR1 = 0
VAR2 = 0
NEXT = S_3CDLIGHTIDLE

FRAME S_3CDTREEIDLE
SPRITENUMBER = SPR_CDBU
SPRITEFRAME = 2
DURATION = -1
VAR1 = 0
VAR2 = 0
NEXT = S_3CDTREEIDLE

FRAME S_3CDMOONIDLE
SPRITENUMBER = SPR_CDMO
SPRITEFRAME = 0
DURATION = -1
VAR1 = 0
VAR2 = 0
NEXT = S_3CDMOONIDLE