Object MT_BSLSPHERE
MapThingNum = 31999
SpawnState = S_BSLSPHERE1
Radius = 24*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_SPECIAL|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP

State S_BSLSPHERE1
SpriteName = BLSH
SpriteFrame = FF_FULLBRIGHT|A
Duration = 1
Action = A_InitBSLSphere
Next = S_BSLSPHERE2

State S_BSLSPHERE2
SpriteName = BLSH
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1
Next = S_NULL

Freeslot
MT_BSLLAMP
S_BSLLAMP

Object MT_BSLLAMP
MapThingNum = 31998
SpawnState = S_BSLLAMP
Radius = 12*FRACUNIT
Height = 369*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DRAWFROMFARAWAY

State S_BSLLAMP
SpriteName = SSLA
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Next = S_NULL