# RACE: Touge Zone
Level HYM_Touge
NoVisitNeeded = True
LevelName = Touge
TypeOfLevel = Race
SectionRace = True
SkyTexture = SKY177
SkyboxScale = 4
NumLaps = 3
Music = TOUGE
MobjScale = FRACUNIT/4
LightAngle = 0
LightContrast = 40

# RACE: Melty Manor -Again-
Level HYM_UNISTHell
NoVisitNeeded = True
LevelName = Melty Manor
ZoneTitle = -Again-
EncoreMusic = NAHR
Music = MMNAH
TypeOfLevel = RACE
NumLaps = 5
SkyTexture = SKY87
MobjScale = FRACUNIT/4
Followers = Chao
Darkness = 0.5

# BATTLE: battal funnl
Level HYM_BattalBawl
NoVisitNeeded = True
LevelName = battal funnl
TypeOfLevel = Battle
SkyTexture = SKYNDZ
Music = BTLBAL
MobjScale = FRACUNIT/4
SkyboxScale = 6
LobbySize = Large

# RACE: Blizzard Peaks Zone Act 2
Level HYD_BlizzardClassicer
NoVisitNeeded = True
LevelName = Blizzard Peaks
Act = 2
Music = BLCAZ
TypeOfLevel = RACE
NumLaps = 3
Weather = PRECIP_SNOW
SkyTexture = ~130
SkyboxScaleZ = 0
MobjScale = FRACUNIT/4

# RACE: Blue Sphere Land
Level HYOF_BlueSphereLand
NoVisitNeeded = True
LevelName = Blue Sphere
ZoneTitle = Land
TypeOfLevel = Race
SkyTexture = BSLSKY1
Music = BSLND
MobjScale = FRACUNIT/4
Darkness = 0.5

# BATTLE: battal dust
Level HYM_BattalDust
NoVisitNeeded = True
LevelName = battal dust
TypeOfLevel = Battle
SkyTexture = SKYNDZ
Music = BLJHOP
MobjScale = FRACUNIT/4
SkyboxScale = 6
LobbySize = Large

# RACE: Mega Nara Park
Level HYOF_MegaNaraPark
NoVisitNeeded = True
LevelName = Mega Nara
ZoneTitle = Park
TypeOfLevel = Race
SkyTexture = DTSSKY01
NumLaps = 5
Music = MNRPK
Weather = PRECIP_HGPB
SkyboxScale = 4
MobjScale = FRACUNIT/4

# Banished to Lost 'n Found
Level HYOF_DesertBus
NoVisitNeeded = True
LevelName = Desert Bus
NoZone = true
TypeOfLevel = Race
SkyTexture = BUSYSKY2
NumLaps = 75
Music = ACZ1
EncoreMusic = DBEN2
AssociatedMusic = ACZ2,DBENC
SkyboxScale = 0
MobjScale = FRACUNIT/4
Lua.desertechoes = true
Lua.dchoices_choice1 = Where's_my_prize?,gg_ez_no_re

# Shhhhhhh.....
Level HYSS_Ascension
MenuTitle = Ascension
LevelName = Divine Kaizo
Act = 1
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR9
LightContrast = 80