Object MT_DEERCUTOUT
MapThingNum = 31997
SpawnState = S_DEERCUTOUT1
DeathState = S_DEERCUTOUT2
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_SPECIAL|MF_SCENERY|MF_PAPERCOLLISION|MF_DONTENCOREMAP|MF_DRAWFROMFARAWAY

State S_DEERCUTOUT1
SpriteName = DRCT
SpriteFrame = FF_FULLBRIGHT|FF_PAPERSPRITE|A
Duration = -1
Next = S_NULL

State S_DEERCUTOUT2
SpriteName = DRCT
SpriteFrame = FF_FULLBRIGHT|FF_PAPERSPRITE|A
Duration = 12
Action = A_DeerHop
Var1 = 10
Var2 = 60
Next = S_DEERCUTOUT3

State S_DEERCUTOUT3
SpriteName = DRCT
SpriteFrame = FF_FULLBRIGHT|FF_PAPERSPRITE|A
Duration = 1
Action = A_SpecialStageBombExplode
Next = S_NULL