Cup RP_Reflection
Realname = Reflection
Icon = CUP_RRAJ
LevelList = DR_Reflect_Eulenlieder_v2,DR_Reflect_Farbanti_v2,DR_Reflect_CompactDisc_v2,DR_Reflect_Sanctum_v2,DR_Reflect_8492_v2
SpecialStage = DR_Reflect_Eulenlieder_Vs
Monitor = X

Cup RP_Echo
Realname = Echo
Icon = CUP_RRBM
LevelList = DR_Reflect_SandIsland_v2,DR_Reflect_Ripple
Monitor = X

Level DR_Reflect_Eulenlieder_v2
LevelName = Hydrodynamic
ZoneTitle = Reflection
TypeofLevel = Race
NumLaps = 5
SkyTexture = SKYEC
PositionMusic = EULE
Music = EULE2,EULE3
Mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 45
NoVisitNeeded = True

Level DR_Reflect_Farbanti_v2
LevelName = Shattered
ZoneTitle = Seas
TypeofLevel = Race
NumLaps = 3
SkyTexture = SKYEC
PositionMusic = FARBP
Music = FARB1
Mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 45
NoVisitNeeded = True

Level DR_Reflect_CompactDisc_v2
NoVisitNeeded = True
LevelName = Time Stone
ZoneTitle = Circuit
TypeOfLevel = Race
Numlaps = 5
SkyTexture = SKYCDSSA
Music = CDSPZ1,CDSPJ
MobjScale = FRACUNIT/4

Level DR_Reflect_Sanctum_v2
NoVisitNeeded = True
LevelName = Mountaintop
ZoneTitle = Rally
TypeOfLevel = Race
Numlaps = 5
SkyTexture = BPSKY1
PositionMusic = SANCP
Music = SANC1,SANC2
LightContrast = 32
LightAngle = 45
MobjScale = FRACUNIT/4

Level DR_Reflect_8492_v2
NoVisitNeeded = True
LevelName = White
ZoneTitle = Noise
TypeOfLevel = Race
Numlaps = 4
SkyTexture = SKYSW
PositionMusic = 8492P
Music = 8492A
LightContrast = 32
LightAngle = 45
MobjScale = FRACUNIT/4

Level DR_Reflect_Eulenlieder_Vs
LevelName = Hydrodynamic
ZoneTitle = Reflection
MenuTitle = Duel Vs._Sakura
TypeofLevel = Race
NumLaps = 5
SkyTexture = AQSKY0
AssociatedMusic = DOTRT
Mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 45
Hidden = True
NoVisitNeeded = True
Keywords = VsSakura
LobbySize = Duel

Level DR_Reflect_SandIsland_v2
LevelName = Sand
ZoneTitle = Island
TypeofLevel = Race
NumLaps = 2
SkyTexture = SKYEC
PositionMusic = 8492P
Music = SNDIS1,SNDIS2
Mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 45
NoVisitNeeded = True

Level DR_Reflect_Ripple
LevelName = Eastern
ZoneTitle = Waterfront
TypeofLevel = Race
NumLaps = 3
SkyTexture = AQSKY0
PositionMusic = RPOS
Music = RMAIN
Mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 45
NoVisitNeeded = True
