Freeslot
SPR_JEVL
SPR_JEVT
MT_JEVILDELTARUNE
S_DOING_ANYTHING
S_TIRED_UP
S_BYE_BYE
S_BYE_BYE2
S_BYE_BYE3
S_BYE_BYE4
S_BYE_BYE5
S_BYE_BYE6
S_BYE_BYE7
S_BYE_BYE8
S_BYE_BYE9

# Jevil Deltarune
Object MT_JEVILDELTARUNE
#$Name Jevil Deltarune
#$Sprite JEVLA0
#$Category Deltarune
MapThingNum = 12018
SpawnState = S_DOING_ANYTHING
SpawnHealth = 1000
Deathstate = S_NULL
Radius = 184*FRACUNIT/2
Height = 192*FRACUNIT
Flags = MF_DONTENCOREMAP|MF_NOGRAVITY

State S_DOING_ANYTHING
SpriteName = JEVL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 7
Var2 = 3

State S_TIRED_UP
SpriteName = JEVT
SpriteFrame = A
Duration = -1

State S_BYE_BYE
SpriteName = JEVT
SpriteFrame = FF_TRANS10|A
Duration = 15
Next = S_BYE_BYE2

State S_BYE_BYE2
SpriteName = JEVT
SpriteFrame = FF_TRANS20|A
Duration = 15
Next = S_BYE_BYE3

State S_BYE_BYE3
SpriteName = JEVT
SpriteFrame = FF_TRANS30|A
Duration = 15
Next = S_BYE_BYE4

State S_BYE_BYE4
SpriteName = JEVT
SpriteFrame = FF_TRANS40|A
Duration = 15
Next = S_BYE_BYE5

State S_BYE_BYE5
SpriteName = JEVT
SpriteFrame = FF_TRANS50|A
Duration = 15
Next = S_BYE_BYE6

State S_BYE_BYE6
SpriteName = JEVT
SpriteFrame = FF_TRANS60|A
Duration = 15
Next = S_BYE_BYE7

State S_BYE_BYE7
SpriteName = JEVT
SpriteFrame = FF_TRANS70|A
Duration = 15
Next = S_BYE_BYE8

State S_BYE_BYE8
SpriteName = JEVT
SpriteFrame = FF_TRANS80|A
Duration = 15
Next = S_BYE_BYE9

State S_BYE_BYE9
SpriteName = JEVT
SpriteFrame = FF_TRANS90|A
Duration = 15
Next = S_NULL