
# Wrench - Shantae

FREESLOT
SPR_WRCH
S_WRENCH
S_WRENCHFLY
S_WRENCHHURT
sfx_FHWRCH #Eagle noise from Bricks of Camelot

STATE S_WRENCH
SpriteName = SPR_WRCH
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 4
Next = S_WRENCH

STATE S_WRENCHFLY
SpriteName = SPR_WRCH
SpriteFrame = E|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 2
Next = S_WRENCHFLY

STATE S_WRENCHHURT
SpriteName = SPR_WRCH
SpriteFrame = I|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 2
Next = S_WRENCHHURT

FOLLOWER
Name = Wrench
DefaultColor = Cerulean
Icon = ICOFWRCH
Category = Oddballs
HornSound = DSFHWRCH
Mode = FLOAT
AtAngle = 210
BobAmp = 6*FRACUNIT
BobSpeed = 60*FRACUNIT
Distance = 72*FRACUNIT
Height = 144*FRACUNIT
ZOffs = 12*FRACUNIT
Scale = 1*FRACUNIT
IdleState = S_WRENCH
FollowState = S_WRENCHFLY
HurtState = S_WRENCHHURT
HurtTime = TICRATE*2