
if not srb2p return end

charStats["rafael"] = {

		-- GENERAL

		name = "Rafael",
		basehp = 80,
		basesp = 25,
		persona = "rafael",
		melee_natk = "sonic_atk1",

		atk = 60,
		acc = 95,
		crit = 2,

		anim_stand = 		{SPR_PLAY, A, 8, "SPR2_STND"},
		anim_stand_hurt =	{SPR_PLAY, A, 1, "SPR2_STND"},
		anim_stand_bored =	{SPR_PLAY, A, 8, "SPR2_STND"},
		anim_guard = 		{SPR_PLAY, A, 1, "SPR2_GARD"},
		anim_move =			{SPR_PLAY, A, B, C, D, E, F, 2, "SPR2_WALK"},
		anim_run =			{SPR_PLAY, A, B, C, D, 2, "SPR2_RUN_"},
		anim_atk =			{SPR_PLAY, A, B, C, D, 2, "SPR2_ROLL"},
		anim_aoa_end =		{SPR_PLAY, D, C, B, A, 2, "SPR2_ROLL"},
		anim_hurt =			{SPR_PLAY, A, 35, "SPR2_PAIN"},
		anim_getdown =		{SPR_PLAY, A, 1, "SPR2_DOWN"},
		anim_downloop =		{SPR_PLAY, A, 1, "SPR2_DOWN"},
		anim_getup =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},
		anim_death =		{SPR_PLAY, A, 30, "SPR2_DEAD"},
		anim_revive =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},

		anim_special1 =		{SPR_PLAY, A, TICRATE, "SPR2_MLEE"},
		anim_special4 = 	{SPR_PLAY, A, TICRATE, "SPR2_GARD"},
		anim_sepcial5 =		{SPR_PLAY, A, TICRATE, "SPR2_HWLP"},
		anim_special6 =		{SPR_PLAY, A, B, 2, "SPR2_HOWL"},

		-- VOICES

		vfx_summon = {"sfx_rfsum1", "sfx_rfsum2", "sfx_rfsum3", "sfx_rfcrt1"},
        vfx_skill = {"sfx_rfskl1"},
        vfx_item = {"sfx_rfuse1"},
        vfx_hurt = {"sfx_rfhrt1", "sfx_rfhrt2"},
        vfx_hurtx = {"sfx_rfhtx1"},
        vfx_die = {"sfx_rfdie1"},
        vfx_heal = {"sfx_rfhl1", "sfx_rfhl2"},
        vfx_healself = {"sfx_rfhl1", "sfx_rfhl2"},
        vfx_kill = {"sfx_rfskl1", "sfx_rfskl2"},
        vfx_1more = {"sfx_rfwin2", "sfx_rfwin3"},
        vfx_crit = {"sfx_rfsum2", "sfx_rfcrt1"},
        vfx_aoaask = {"sfx_rfaoa1"},
        vfx_aoado = {"sfx_rfsum3"},
        vfx_aoarelent = {"sfx_rfmis2", "sfx_rfmis3"},
        vfx_miss = {"sfx_rfmis1", "sfx_rfmis2", "sfx_rfmis3"},
        vfx_dodge = {"sfx_rfdge1"},
        vfx_win = {"sfx_rfwin1", "sfx_rfwin2", "sfx_rfwin3", "sfx_rfwin4"},
        vfx_levelup = {"sfx_rflvl1", "sfx_rfuse1"},


		-- HUD DEFINTIIONS

		icon = "ICO_RAFA",
		hudbust = "RAFA_H",
		hudaoa = "H_RAFAOA",
		aoa_quote = "Your free trial of life ends now.",
		hudcutin = "RAFA_A",


		tip = "Learns powerful physical attacks\nas well as Nuclear and Buff skills. \nHe's quite a lucky guy but his SP \nis low so try to be careful with him!",
}

personaList["rafael"] = {
		-- GENERAL
		name = "Rafael",
		arcana = ARCANA_CHARIOT,

		-- STATS

		sprite = SPR_PSN0,
		anim_idle = 	{SPR_PSN4, A, B, C, D, E, F, 8},
		anim_atk = 		{SPR_PSN4, G, H, I, J, J, J, J, J, J, 3},
		startframe = 0,

		strength = 6,
		magic = 9,
		endurance = 7,
		luck = 15,
		agility = 10,
		weak = ATK_ELEC,
		resist = ATK_STRIKE|ATK_PIERCE|ATK_SLASH|ATK_NUCLEAR,
		block = ATK_CURSE,
		skills = {
					{"frei", 1}, {"snap", 1},
					{"sukukaja", 1}, {"tarukaja", 12},
					{"dekunda", 15}, {"kill rush", 17},
					{"assault dive", 22}, {"rakukaja", 25},

					{"freila", 28, "snap"}, {"masukukaja", 32, "frei"},
					{"marakukaja", 35, "sukukaja"}, {"matarukaja", 38, "tarukaja"},
					{"heat wave", 42, "rakukaja"},
					{"regenerate 2", 44, "rakukaja"},
					{"power charge", 47, "assault dive"},
					{"gigantic fist", 53, "kill rush"},
					{"vicious strike", 57, "heat wave"},
					{"freidyne", 62, "freila"},
					{"gigantic fist", 68, "god hand"},
					{"akasha arts", 72, "vicious strike"},
				},
}