#Rafael by cozyraf
#Version 2.2.13, supports 2.2.13+

Character
SkinName = Rafael
DisplayName = Rafael
PlayerText = ^2Rafael^0 is a great choice if you're up to explore places that are unreachable for some.

^2Ability:^0 H. Jump Thok
Press the jump button twice to make a double jump and a thok at the same time. Do it near an enemy or spring to make a homing attack!

^2Ability:^0 Curve Dash
Press spin while in the air to perform a dash that let's you reach high places. Do it near the ground and you'll stomp.
#

Character
SkinName = azura&rafael
PicName = AZUERAF
DisplayName = Azura#& Rafael
TagTextColor = SKINCOLOR_BLUE
TagOutlineColor = SKINCOLOR_PURPLE
OppositeColor = SKINCOLOR_RED
PlayerText = ^4Azura^0 & ^7Rafael^0 teamed up to go on a journey.

^7Tip:^0 Press tossflag on Player 2's controls to make Rafael use his chill emote, it'll wipe any enemy near you and him if he has the enemy on his viewpoint.
#

Character
SkinName = exetior&rafael
PicName = EXEERAF
DisplayName = Exetior#& Rafael
TagTextColor = SKINCOLOR_RED
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_CRIMSON
PlayerText = (I can't believe this) When will this kid know that you can't team up with everyone you encounter!?

^7Tip:^0 He got a friend to chill with! Press Custom 2 on the 2P controls to make Rafael hug Exetior. (no homo)
#

Character
SkinName = l.rafael&rafael
PicName = LRFERAF
DisplayName = Rafael#& Legacy
TagTextColor = SKINCOLOR_CYAN
TagOutlineColor = SKINCOLOR_SKY
OppositeColor = SKINCOLOR_GOLD
PlayerText = ^2Rafael^0 finds his past self rejected and joins him on his (uh, i mean their) quest (Strange isn't it?)

^2Tip:^0 He finds his past self! Press Custom 2 on the 2P controls to make Rafael hug himself?
#

Character
SkinName = loafy&rafael
PicName = LOFERAF
DisplayName = Loafy#& Rafael
TagTextColor = SKINCOLOR_CYAN
TagOutlineColor = SKINCOLOR_GREY
OppositeColor = SKINCOLOR_BLACK
PlayerText = ^2Rafael^0 teamed up with ^2Loafy^0 to go on a new adventure!

^2Tip:^0 He just got a friend! Press Custom 2 on the 2P controls to make Rafael hug Loafy. (no homo)
#

Character
SkinName = cman&rafael
PicName = CMANERAF
DisplayName = CmanArts#& Rafael
TagTextColor = SKINCOLOR_GREY
TagOutlineColor = SKINCOLOR_CYAN
OppositeColor = SKINCOLOR_YELLOW
PlayerText = ^2Rafael^0 teamed up with the ^2Cman^0 himself to go on a new adventure!

^2Tip:^0 He just got a friend! Press Custom 2 on the 2P controls to make Rafael hug Cman. (no homo)
#

Character
SkinName = eevee&rafael
PicName = EVEERAF
DisplayName = Eevee#& Rafael
TagTextColor = SKINCOLOR_CYAN
TagOutlineColor = SKINCOLOR_BROWN
OppositeColor = SKINCOLOR_EMERALD
PlayerText = ^2Rafael^0 teamed up with ^2AIR Eevee^0 to go on a new journey, trainer and Pokemon side by side!

^2Tip:^0 He just got a friend! Press Custom 2 on the 2P controls to make Rafael hug Eevee. (no homo)
#

Freeslot
MT_RAFDUST
SPR_RDST
SPR2_FKIK
SPR2_FROZ
SPR2_PSON
SPR2_SHIT
SPR2_GRND
SPR2_WINF
SPR2_WINS
SPR2_PAPF
S_ALARM2
S_ALARM3
S_ALARM4
S_PLAY_CFAL
S_PLAY_WINS
S_PLAY_WINF
S_RAFDUST1
S_RAFDUST2
S_RAFDUST3
S_RAFDUST4

Object MT_RAFDUST
MapThingNum = -1
SpawnState = S_RAFDUST1
SpawnHealth = 1000
SeeSound = sfx_None
ReactionTime = 	8
AttackSound = sfx_None
PainChance = 0
PainSound = sfx_None
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 1
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 999
ActiveSound = sfx_None
Flags = MF_MISSILE

Object MT_ALARM
MapThingNum = 901
SpawnState = S_ALARM1
SeeSound = sfx_None
ReactionTime = 	8
AttackSound = sfx_None
PainChance = 0
PainSound = sfx_None
XDeathState = S_NULL
DeathSound = sfx_alarm
Speed = 1
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 4
Damage = 0
Flags = MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY

Sprite2 SPR2_PAPF
Default = SPR2_DEAD

Sprite2 SPR2_FKIK
Default = SPR2_WALK

Sprite2 SPR2_FROZ
Default = SPR2_DEAD

Sprite2 SPR2_PSON
Default = SPR2_TRNS

Sprite2 SPR2_SHIT
Default = SPR2_PAIN

Sprite2 SPR2_GRND
Default = SPR2_WALK

State S_ALARM1
SpriteName = SPR_ALRM
SpriteFrame = FF_ANIMATE|A
Duration = 10
Action None
var1 = 0
var2 = 0
Next = S_ALARM2

State S_ALARM2
SpriteName = SPR_ALRM
SpriteFrame = FF_ANIMATE|B
Duration = 10
Action A_Scream
var1 = 0
var2 = 0
Next = S_ALARM3

State S_ALARM3
SpriteName = SPR_ALRM
SpriteFrame = FF_ANIMATE|C
Duration = 10
Action None
var1 = 0
var2 = 0
Next = S_ALARM4

State S_ALARM4
SpriteName = SPR_ALRM
SpriteFrame = FF_ANIMATE|D
Duration = 10
Action None
var1 = 0
var2 = 0
Next = S_ALARM1

State S_PLAY_CFAL
SpriteName = SPR_PLAY
SpriteFrame = SPR2_SPNG
Duration = 30
var1 = 15
var2 = 3
Next = S_PLAY_FALL

State S_PLAY_WINF
SpriteName = SPR_PLAY
SpriteFrame = SPR2_WINF
Duration = 80
var1 = 15
var2 = 3

State S_PLAY_WINS
SpriteName = SPR_PLAY
SpriteFrame = SPR2_WINS|FF_ANIMATE
Duration = 33
var1 = 15
var2 = 3
Next = S_PLAY_WINF

State S_RAFDUST1
SpriteName = RDST
SpriteFrame = FF_ANIMATE|A
Duration = 10
Action None
var1 = 0
var2 = 0
Next = S_RAFDUST2

State S_RAFDUST2
SpriteName = RDST
SpriteFrame = FF_ANIMATE|B
Duration = 10
Action A_Scream
var1 = 0
var2 = 0
Next = S_RAFDUST3

State S_RAFDUST3
SpriteName = RDST
SpriteFrame = FF_ANIMATE|C
Duration = 10
Action None
var1 = 0
var2 = 0
Next = S_RAFDUST4

State S_RAFDUST4
SpriteName = RDST
SpriteFrame = FF_ANIMATE|D
Duration = 10
Action None
var1 = 0
var2 = 0
Next = S_RAFDUST1
#