FREESLOT
SPR_HOSH
sfx_FHHOSH
S_HOSHIDLE
S_HOSHFOLLOW
S_HOSHHURT
S_HOSHLOSE
S_HOSHWIN
S_HOSHHITCONFIRM
S_HOSHRING

STATE S_HOSHIDLE
SpriteName = SPR_HOSH
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 16 #animation speed
Next = S_HOSHIDLE

STATE S_HOSHFOLLOW
SpriteName = SPR_HOSH
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 16 #animation speed
Next = S_HOSHFOLLOW

STATE S_HOSHHURT
SpriteName = SPR_HOSH
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 16 #animation speed
Next = S_HOSHHURT

STATE S_HOSHLOSE
SpriteName = SPR_HOSH
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 16 #animation speed
Next = S_HOSHLOSE

STATE S_HOSHWIN
SpriteName = SPR_HOSH
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 16 #animation speed
Next = S_HOSHWIN

STATE S_HOSHHITCONFIRM
SpriteName = SPR_HOSH
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 16 #animation speed
Next = S_HOSHHITCONFIRM

STATE S_HOSHRING
SpriteName = SPR_HOSH
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 16 #animation speed
Next = S_HOSHRING

FOLLOWER
Name = Hoshi
Icon = ICOFHOSH
Category = RRRFollowers
HornSound = DSFHHOSH
DefaultColor = gold
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_HOSHIDLE
FollowState = S_HOSHFOLLOW
HurtState = S_HOSHHURT
LoseState = S_HOSHLOSE
WinState = S_HOSHWIN
HitConfirmState = S_HOSHHITCONFIRM
RingState = S_HOSHRING
