FREESLOT
SPR_NOBL
sfx_FHNOBL
S_NOBLIDLE
S_NOBLFOLLOW
S_NOBLHURT
S_NOBLLOSE
S_NOBLWIN
S_NOBLHITCONFIRM
S_NOBLRING

STATE S_NOBLIDLE
SpriteName = SPR_NOBL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NOBLIDLE

STATE S_NOBLFOLLOW
SpriteName = SPR_NOBL
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NOBLFOLLOW

STATE S_NOBLHURT
SpriteName = SPR_NOBL
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NOBLHURT

STATE S_NOBLLOSE
SpriteName = SPR_NOBL
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NOBLLOSE

STATE S_NOBLWIN
SpriteName = SPR_NOBL
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NOBLWIN

STATE S_NOBLHITCONFIRM
SpriteName = SPR_NOBL
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NOBLHITCONFIRM

STATE S_NOBLRING
SpriteName = SPR_NOBL
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NOBLRING

FOLLOWER
Name = Nooblet
Icon = ICOFNOBL
Category = RRRFollowers
HornSound = DSFHNOBL
DefaultColor = navy
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 175*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_NOBLIDLE
FollowState = S_NOBLFOLLOW
HurtState = S_NOBLHURT
LoseState = S_NOBLLOSE
WinState = S_NOBLWIN
HitConfirmState = S_NOBLHITCONFIRM
RingState = S_NOBLRING
