FREESLOT
SPR_808H
sfx_FH808H
S_808HIDLE
S_808HFOLLOW
S_808HHURT
S_808HLOSE
S_808HWIN
S_808HHITCONFIRM
S_808HRING

STATE S_808HIDLE
SpriteName = SPR_808H
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_808HIDLE

STATE S_808HFOLLOW
SpriteName = SPR_808H
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_808HFOLLOW

STATE S_808HHURT
SpriteName = SPR_808H
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_808HHURT

STATE S_808HLOSE
SpriteName = SPR_808H
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_808HLOSE

STATE S_808HWIN
SpriteName = SPR_808H
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_808HWIN

STATE S_808HHITCONFIRM
SpriteName = SPR_808H
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_808HHITCONFIRM

STATE S_808HRING
SpriteName = SPR_808H
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_808HRING

FOLLOWER
Name = 808
Icon = ICOF808H
Category = RRRFollowers
HornSound = DSFH808H
DefaultColor = sapphire
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_808HIDLE
FollowState = S_808HFOLLOW
HurtState = S_808HHURT
LoseState = S_808HLOSE
WinState = S_808HWIN
HitConfirmState = S_808HHITCONFIRM
RingState = S_808HRING
