FREESLOT
SPR_ECH3
sfx_FHECH3
S_ECH3IDLE
S_ECH3FOLLOW
S_ECH3HURT
S_ECH3LOSE
S_ECH3WIN
S_ECH3HITCONFIRM
S_ECH3RING

STATE S_ECH3IDLE
SpriteName = SPR_ECH3
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ECH3IDLE

STATE S_ECH3FOLLOW
SpriteName = SPR_ECH3
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ECH3FOLLOW

STATE S_ECH3HURT
SpriteName = SPR_ECH3
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ECH3HURT

STATE S_ECH3LOSE
SpriteName = SPR_ECH3
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ECH3LOSE

STATE S_ECH3WIN
SpriteName = SPR_ECH3
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ECH3WIN

STATE S_ECH3HITCONFIRM
SpriteName = SPR_ECH3
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ECH3HITCONFIRM

STATE S_ECH3RING
SpriteName = SPR_ECH3
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ECH3RING

FOLLOWER
Name = Echoes_Act_3
Icon = ICOFECH3
Category = RRRFollowers
HornSound = DSFHECH3
DefaultColor = Echoes
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_ECH3IDLE
FollowState = S_ECH3FOLLOW
HurtState = S_ECH3HURT
LoseState = S_ECH3LOSE
WinState = S_ECH3WIN
HitConfirmState = S_ECH3HITCONFIRM
RingState = S_ECH3RING
