FREESLOT
S_BBPTREE
MT_BBPTREE
SPR_CTRE

State S_BBPTREE
SpriteName = CTRE
SpriteFrame = A
Duration = -1
Action = none
Var1 = 0
Var2 = 0

Object MT_BBPTREE
#$Name BBZ Present Tree
#$Sprite CTREA0
#$Category Blizzard Bedlam
MapThingNum = 3001
SpawnState = S_BBPTREE
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_SCENERY