FREESLOT
SPR_EXNV
sfx_FHEXNV
S_EXNVIDLE
S_EXNVHURT

STATE S_EXNVIDLE
SpriteName = SPR_EXNV
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_EXNVIDLE

STATE S_EXNVHURT
SpriteName = SPR_EXNV
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_EXNVHURT

FOLLOWER
Name = Exposed_Nerve
Icon = ICOFEXNV
Category = WitchDoctorDB
HornSound = DSFHEXNV
DefaultColor = silver
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_EXNVIDLE
HurtState = S_EXNVHURT
