MainCfg
CustomVersion = v.1.2.3.4.5a
GameData = m_sola.dat
TitleMap = 99
TITLESCROLLSPEED = 8
TitlePicsMode = Alacroix
TitlePicsScale = 2
NumDemos = 0
TutorialMap = Z0
IntroToPlay = 1

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Level 1
LevelName = Sola BR
Act = 0
Keywords = SOLA
Music = FAUOV
TypeOfLevel = Singleplayer,coop
NextLevel = 2
BonusType = Normal
SkyNum = 1
LevelSelect = 1
RecordAttack = true
SaveGame = true
FlickyList = Bluebird,Chipmunk,Seal,Rat,Bear,Canary,Ram

Level 2
LevelName = Credits 
Keywords = Credits
Act = 0
TypeOfLevel = Singleplayer, coop
SkyNum = 13
NextLevel = ENDING
Music = _CREDS

Level Z0
LevelName = Tutorial
Keywords = Tutorial
TypeOfLevel = coop
NextLevel = 1100
Act = 0
Skynum = 11
Music = null
StartRings = 1
ForceResetMusic = On
LevelSelect = 1

Level 30
Levelname = Catapimba
Act = 0
Keywords = Scrapped
Music = MP_ICE
NextLevel = 1100
RecordAttack = false
Unlockable = 21
TypeOfLevel = Singleplayer,coop
SkyNum = 30
LevelSelect = 2
SelectHeading = Bonus Stages
Weather = 2
FlickyList = Penguin,Seal

Level 99
Keywords = MenuSky
SkyNum = 11


# Extra emblems

ExtraEmblem 1
Name = Emerald Hunter
Objective = Find all 7 emeralds
ConditionSet = 4
Sprite = H
Color = SKINCOLOR_GREEN

ExtraEmblem 2
Name = Unnecessary?
Objective = Beat the Tutorial
ConditionSet = 1
Sprite = U
Color = SKINCOLOR_RED


#Unlockables 

Unlockable 1
Name = Record Attack
Objective = Beat the Level
Type = RecordAttack
ConditionSet = 5

Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 4
Type = Skin
Name = Amy
Objective = Beat the Level
Var = amy
ConditionSet = 5

Unlockable 5
Type = EmblemHints
Name = Emblem Hints
Objective = Find 1 Emblem
ConditionSet = 6

Unlockable 6
Name = Sound Test
Objective = Find 3 Emblems
Height = 50
ConditionSet = 2
Type = SoundTest

Unlockable 7
Name = Level Select
Objective = there was none
Type = LevelSelect
Height = 20
ConditionSet = -1
Var = 0

Unlockable 8
Name = Radar
Objective = Find 5 Emblems
Height = 50
Type = ItemFinder
ConditionSet = 3

Unlockable 9
Name = Pandora's Box
Objective = Get 11 emblems
Height = 0
ConditionSet = 7
Type = Pandora
NoChecklist = false

Unlockable 10
Name = Congratulations
Objective = Get all emblems
ConditionSet = 21
Type = Warp
Var = 30

Unlockable 11
Name = Go home now
Objective = Unlock a secret level
Height = 30
ConditionSet = 21
Type = LevelSelect
Var = 2
NoCecho = true

# Condition sets

# Complete The Tutorial
ConditionSet 1
Condition1 = MapBeaten Z0

# Find 3 emblems
ConditionSet 2
Condition1 = TotalEmblems 3

# Find 5 emblems
ConditionSet 3
Condition1 = TotalEmblems 5

# Find the Chaos Emeralds
ConditionSet 4
Condition1 = AllEmeralds

# Beat SOLA
ConditionSet 5
Condition1 = MapBeaten 1

# Find 1 emblems
ConditionSet 6
Condition1 = TotalEmblems 1

# Find 10 emblems
ConditionSet 7
Condition1 = TotalEmblems 10

# Got all emblems
ConditionSet 21
Condition1 = TotalEmblems 19


#Emblems

Emblem 1
Hint = Find the First unused skybox before Greenflower act 2.
Type = global
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_SEAFOAM
Var = 0

Emblem 2
Hint = Find the Second unused skybox in a cave flooding with lava.
Type = global
Tag = 2
MapNum = 1
Sprite = A
Color = SKINCOLOR_SEAFOAM
Var = 0

Emblem 3
Hint = Find the Third unused skybox by going through a moss wall.
Type = global
Tag = 3
MapNum = 1
Sprite = A
Color = SKINCOLOR_SEAFOAM
Var = 0

Emblem 4
Hint = Get to the end of Greenflower act 2.
Type = global
Tag = 4
MapNum = 1
Sprite = C
Color = SKINCOLOR_MAGENTA
Var = 0

Emblem 5
Hint = Avoid the turret in Arid Cannyon when grabbing this.
Type = global
Tag = 5
MapNum = 1
Sprite = Z
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 6
Hint = A Toad awaits you atop the Greenflower 2 Waterfall
Type = global
Tag = 6
MapNum = 1
Sprite = P
Color = SKINCOLOR_EGGPLANT
Var = 0

Emblem 7
Hint = Ride the winds and do not fall at the end of Arid Cannyon.
Type = global
Tag = 7
MapNum = 1
Sprite = V
Color = SKINCOLOR_NOBLE
Var = 0

Emblem 8
Hint = Attempt to get to the start of Arid Cannyon.
Type = global
Tag = 8
MapNum = 1
Sprite = I
Color = SKINCOLOR_VOLCANIC
Var = 0

Emblem 9
Hint = How do you open the yellow door in Deep Sea? I forgot man
Type = global
Tag = 9
MapNum = 1
Sprite = H
Color = SKINCOLOR_GOLD
Var = 0

Emblem 10
Hint = In a lower path in Deep Sea, enter the room past a bridge.
Type = global
Tag = 10
MapNum = 1
Sprite = Y
Color = SKINCOLOR_FLAME
Var = 0

Emblem 11
Hint = Backtrack into a path that was blocked off in Deep Sea.
Type = global
Tag = 11
MapNum = 1
Sprite = O
Color = SKINCOLOR_BOTTLE
Var = 0

Emblem 12
Hint = Reach a far away fence at Castle Eggman.
Type = global
Tag = 12
MapNum = 1
Sprite = D
Color = SKINCOLOR_LEMON
Var = 0

Emblem 13
Hint = There was a shield up in Greenflower 1 right?.
Type = global
Tag = 13
MapNum = 1
Sprite = J
Color = SKINCOLOR_OCEAN
Var = 0

Emblem 14
Hint = The first one is always easy
Type = global
Tag = 14
MapNum = 1
Sprite = L
Color = SKINCOLOR_RED
Var = 0

Emblem 15
Type = Time
Var = 146*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem 16
Type = Rings
Var = 360
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 17
Hint = Brute force past a wall of heavy weapons.
Type = global
Tag = 17
MapNum = 1
Sprite = N
Color = SKINCOLOR_BLACK
Var = 0