
FREESLOT
SFX_DDFINS
SFX_BENORM
SFX_BBTIDE
SFX_SOTALK
SFX_SHTALK
SFX_KNTALK
SFX_FRTALK
SFX_TPTALK
SFX_BNTALK
SFX_FUTALK
SFX_DPTALK
SFX_LAURAM

#########################
# 	    Race Mode 		#
#########################

Level PP_SimpleCircuit
LevelName = Simple Circuit
TypeOfLevel = Race
SkyTexture = PCKSKYBG
NoVisitNeeded = True
NumLaps = 3
Music = SIMPLE
MobjScale = 5*FRACUNIT/8
AssociatedMusic = SIMFIN
Weather = PRECIP_CONFETTI

Level PP_RobotnikRaceway
LevelName = Robotnik Raceway
TypeOfLevel = Race
SkyTexture = ROBOSKY
NoVisitNeeded = True
NumLaps = 3
Music = EGGCA
MobjScale = 6*FRACUNIT/8
AssociatedMusic = EGGFIN
LightAngle = 0
LightContrast = 40

Level PP_LonelyIsle
LevelName = Lonely Isle
TypeOfLevel = Race
SkyTexture = RAINSKY
NoVisitNeeded = True
NumLaps = 3
Music = LONE
MobjScale = 6*FRACUNIT/8
AssociatedMusic = LONFIN
Weather = PRECIP_STORMRIG

Level PP_TwinkleVillage
LevelName = Twinkle Village
TypeOfLevel = Race
SkyTexture = SNOWSKY
NoVisitNeeded = True
NumLaps = 3
Music = TWINKL
MobjScale = 4*FRACUNIT/8
AssociatedMusic = TWINFN
Weather = PRECIP_SNOW
SubtractNum = True

Level PP_Roundabout
LevelName = Roundabout
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 30
SkyTexture = CITYSKY
Music = ROUND
mobjscale = 3*FRACUNIT/7
AssociatedMusic = ROUFN

Level PP_CoconutMall
LevelName = Coconut Mall
MenuTitle = Wii Coconut Mall
NoZone = True
TypeOfLevel = Race
SkyTexture = OCEANSKY
NoVisitNeeded = True
NumLaps = 3
Music = COMALL
MobjScale = 3*FRACUNIT/9
AssociatedMusic = COMAFN
LightAngle = 90
LightContrast = 60
SubtractNum = True
EncorePal = 603

Level PP_GreatGalleon
LevelName = Great Galleon
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 5
SkyTexture = OCEANSKY
Music = GRTGAL
LightAngle = 180
LightContrast = 60
MobjScale = 5*FRACUNIT/8
AssociatedMusic = GRTGFN

Level PP_BlitzBeach
LevelName = Blitz Beach
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = OCEANSKY
Music = TROP
AssociatedMusic = TROPFN,TROPW,TROPFW
LightAngle = 180
LightContrast = 60
MobjScale = 4*FRACUNIT/8
SubtractNum = True

Level PP_BansheeBoardwalk
LevelName = Banshee Boardwalk
MenuTitle = N64 Banshee Boardwalk
NoZone = True
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = TPSSKYT
Music = BANBOA
AssociatedMusic = BANBFN
MobjScale = 45*FRACUNIT/100

Level PP_AzureGarden
LevelName = Azure Garden
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 2
SkyTexture = SKY4417
Music = AZUREG
AssociatedMusic = AZUGFN
MobjScale = 5*FRACUNIT/8
Weather = PRECIP_SNOW
SubtractNum = True

Level PP_FestivalNight
LevelName = Festival Night
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 5
SkyTexture = SKY4417
MobjScale = 6*FRACUNIT/8
Music = FLNGHT
AssociatedMusic = FLNTFL

Level PP_Sus
LevelName = Rampart Ruins
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = EVILSKY
Music = RAMRUI
AssociatedMusic = RAMRFN
MobjScale = FRACUNIT/4
Weather = PRECIP_DARKCASTLE
Keywords = sus

Level PP_SeaStadium
LevelName = Sea Stadium
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = DAWNSKY
Music = SEASTA
AssociatedMusic = SEASAW,SEASFN,SEAWFN
MobjScale = FRACUNIT/4
SkyboxScale = 4
LightAngle = 90
LightContrast = 50

Level PP_PortAurora
LevelName = Port Aurora
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = SNOWSKY
Music = PORTAR
AssociatedMusic = PTARFN
MobjScale = FRACUNIT/4

Level PP_AngelGate
LevelName = Angel's Gate
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 2 
SkyTexture = AERIASKY
Music = ANGEGT
AssociatedMusic = ANGGTW,ANGEFN,ANGFNW
MobjScale = FRACUNIT/4
LightAngle = 225
LightContrast = 60
Keywords = Angle Gay

#########################
# 	    Vault Races		#
#########################

Level PP_VVDatabaseR
MenuTitle = Database
LevelName = Void Vault 1
ZoneTitle = Database
SectionRace = True
NoVisitNeeded = True
TypeOfLevel = Race
MobjScale = 3*FRACUNIT/8
SkyBoxScale = 0
SkyTexture = VOIDSKY
NumLaps = 1
LightAngle = 270
Music = VOID1
LightContrast = 50
AssociatedMusic = COSMOS
PositionMusic = COSMOS
Keywords = Database

Level PP_VVGardenR
MenuTitle = Garden
LevelName = Void Vault 2
ZoneTitle = Garden
SectionRace = True
NoVisitNeeded = True
TypeOfLevel = Race
MobjScale = 3*FRACUNIT/8
SkyBoxScale = 0
SkyTexture = VOIDSKY
NumLaps = 1
LightAngle = 270
Music = VOID2
LightContrast = 50
PositionMusic = COSMOS
Keywords = Garden

#########################
# 	    Battle Mode		#
#########################

Level PP_CentralCourtyard
LevelName = Central Courtyard
TypeOfLevel = Battle
SkyTexture = ROBOSKY
Music = COURT
MobjScale = 6*FRACUNIT/8
Followers = Aquis,Octus,Bubbles,Kabasira,Motobuddy,Nebula,Meramora Jr,Technosqueek
LobbySize = Medium
NoVisitNeeded = True
LightAngle = 0
LightContrast = 40

Level PP_ShiverthornWoods
LevelName = Shiverthorn Woods
TypeOfLevel = Battle
SkyTexture = SNOWSKY
Music = SHIVER
MobjScale = 4*FRACUNIT/8
Followers = Snowman
LobbySize = Medium
NoVisitNeeded = True
Weather = PRECIP_SNOW

Level PP_Battleabout
LevelName = Roundabout
TypeOfLevel = Battle
NoVisitNeeded = True
SkyTexture = CSKYSUNS
Music = ROUNB
mobjscale = 3*FRACUNIT/7
Palette = 603
Followers = Flicky
LobbySize = Large
Keywords = Battleabout

Level PP_HeavenPass
LevelName = Heaven's Pass
TypeOfLevel = Battle
NoVisitNeeded = True
SkyTexture = AERIASKY
Music = ANGBAT
mobjscale = 3*FRACUNIT/8
LightAngle = 0
LightContrast = 40
Followers = Flicky,Buzzbomber,Redflicky,Greenflicky,Pinkflicky
LobbySize = Large

#########################
# 	   Void Vaults		#
#########################

Level PP_VVDatabase
MenuTitle = Database
LevelName = Void Vault 1
NoZone = True
SectionRace = True
NoVisitNeeded = True
TypeOfLevel = Special
MobjScale = 3*FRACUNIT/8
SkyBoxScale = 0
SkyTexture = VOIDSKY
NumLaps = 1
LightAngle = 270
Music = VOID1
LightContrast = 50
AssociatedMusic = COSMOS
PositionMusic = COSMOS

Level PP_VVGarden
MenuTitle = Garden
LevelName = Void Vault 2
NoZone = True
SectionRace = True
NoVisitNeeded = True
TypeOfLevel = Special
MobjScale = 3*FRACUNIT/8
SkyBoxScale = 0
SkyTexture = VOIDSKY
NumLaps = 1
LightAngle = 270
Music = VOID2
LightContrast = 50
PositionMusic = COSMOS
