
addHook("PlayerThink", function(player)     
    if not player.mo then
        return 
    end  
    
    
    if (player.mo.state ~= S_PLAY_SPINDASH) --Check if Player is spindashing
    return 
    end  
    
	if P_IsObjectOnGround(player.mo) ~= true then return end
	
	
    player.mo.state = S_PLAY_ROLL  --Play The Roll Animation 
    
    end)  
	
    addHook("PlayerThink", function(player) 
	player.charflags = $ | SF_NOSPINDASHDUST  
    player.spinitem = MT_OLDSPINDASH  
   
	if player.charability2 ~= CA2_SPINDASH then return end 
	
	player.revitem = MT_OLDSPINDASH 
	 player.thokitem = MT_OLDSPINDASH  
	end)
	