//lazor
freeslot(
"MT_OLD_LAZER",
"S_LAZERMISSLE",
"S_SOUNDPLAYER",
"SPR_9MIS"
)

mobjinfo[MT_OLD_LAZER] = {
doomednum = -1,
spawnstate = S_LAZERMISSLE,
spawnhealth = 1000,
seesound = sfx_rlaunc,
reactiontime = 8,
deathstate = S_SOUNDPLAYER,
deathsound = sfx_CHCHNG,
xdeathstate = 0,
speed = 1310720,
radius = 720896,
height = 524288,
mass = 100,
damage = 20,
flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE
}

states[S_LAZERMISSLE] = {
sprite = SPR_9MIS,
frame = 0,
tics = 1,
nextstate = S_LAZERMISSLE,
action = A_SmokeTrailer,
var1 = MT_SMOKE,
var2 = 0
}

states[S_SOUNDPLAYER] = {
sprite = null,
frame = 0,
tics = 35,
nextstate = S_NULL,
action = none,
var1 = 0,
var2 = 0
}
