freeslot("SKINCOLOR_PISS") freeslot("SKINCOLOR_MESS") freeslot("SKINCOLOR_VOID") freeslot("SKINCOLOR_SRB2") freeslot("SKINCOLOR_SNAD") freeslot("SKINCOLOR_GREE") skincolors[SKINCOLOR_PISS] = { name = "Piss", ramp = {80,88,82,72,64,65,66,67,77,78,79,69,70,45,71,47}, invcolor = SKINCOLOR_MESS, invshade = 78, chatcolor = V_YELLOWMAP, accessible = true } skincolors[SKINCOLOR_MESS] = { name = "Mess", ramp = {0,144,3,146,147,149,150,164,165,184,185,42,45,46,47,71}, invcolor = SKINCOLOR_PISS, invshade = 78, chatcolor = V_WHITEMAP, accessible = true } skincolors[SKINCOLOR_VOID] = { name = "Void", ramp = {31,30,29,29,28,27,27,26,24,22,21,19,17,15,14,12}, invcolor = SKINCOLOR_MESS, invshade = 12, chatcolor = V_BLACKMAP, accessible = true } skincolors[SKINCOLOR_SRB2] = { name = "Ender", ramp = {174,175,169,187,254,254,31,30,254,187,169,168,167,167,166,166}, invcolor = SKINCOLOR_BLACK, invshade = 30, chatcolor = V_PURPLEMAP, accessible = true } skincolors[SKINCOLOR_SNAD] = { name = "Snad", ramp = {49,85,86,87,245,248,234,236,237,238,239,239,239,239,110,29}, invcolor = SKINCOLOR_TEAL, invshade = 122, chatcolor = V_PINKMAP, accessible = true } skincolors[SKINCOLOR_GREE] = { name = "Neonstone", ramp = {31,31,111,111,111,119,119,118,117,116,115,115,113,113,112,122}, invcolor = SKINCOLOR_EMERALD, invshade = 122, chatcolor = V_EMERALD, accessible = true }