Freeslot
SPR_NOSK

State S_DROPPED_NOISEBO
SpriteName = NOSK
SpriteFrame = A
Duration = -1																	

Object MT_DROPPED_NOISEBO
SpawnState = S_DROPPED_NOISEBO
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_BOUNCE|MF_ENEMY
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 0