Freeslot
SPR_PIZT
S_PIZZAPORTAL1
MT_PIZZAPORTAL


#Pizza Portal

State S_PIZZAPORTAL1
SpriteName = PIZT
SpriteFrame = A
Duration = 1
Action = None
Var1 = 0
Var2 = 0
Next = S_PIZZAPORTAL1

Object PIZZAPORTAL
MapThingNum = 3500
#$Name Pizza Lap Portal
#$Sprite PIZTA1
#$Category Pizza Tower
SpawnState = S_PIZZAPORTAL1
SpawnHealth = 1
SeeState = S_PIZZAPORTAL1
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_thok
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 1
Radius = 50*FRACUNIT
Height = 155*FRACUNIT
DispOffset = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_SPECIAL
RaiseState = S_NULL