freeslot
SFX_MARIOC
MT_YAHOOBRICKDEBRES
MT_YAHOOBRICKDEBRESS
MT_YAHOOBRICKDEBRESB
S_WHOLOVESBRICK
S_WHOLOVESBRICKS
S_WHOLOVESBRICKB
SPR_MBRI
SPR_MBRS
SPR_MBRB


## Normal Brick Debres Mobj Info
OBJECT MT_YAHOOBRICKDEBRES
ACTIVESOUND = SFX_MARIOC
SPAWNSTATE = S_WHOLOVESBRICK
SPAWNHEALTH = 1
REACTIONTIME = 35
Speed = 6
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOCLIPHEIGHT

## Normal Brick Debres States

FRAME S_WHOLOVESBRICK
Duration = 50
SPRITENAME = SPR_MBRI
SPRITEFRAME = A|FF_ANIMATE
NEXT = S_NULL
VAR1 = 7
VAR2 = 2

## Steel Blue Brick Debris Mobj Info
OBJECT MT_YAHOOBRICKDEBRESS
ACTIVESOUND = SFX_MARIOC
SPAWNSTATE = S_WHOLOVESBRICKS
SPAWNHEALTH = 1
REACTIONTIME = 35
Speed = 6
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOCLIPHEIGHT

## Steel Blue Brick Debris States

FRAME S_WHOLOVESBRICKS
Duration = 50
SPRITENAME = SPR_MBRS
SPRITEFRAME = A|FF_ANIMATE
NEXT = S_NULL
VAR1 = 7
VAR2 = 2

## Blue Brick Debris Mobj Info
OBJECT MT_YAHOOBRICKDEBRESB
ACTIVESOUND = SFX_MARIOC
SPAWNSTATE = S_WHOLOVESBRICKB
SPAWNHEALTH = 1
REACTIONTIME = 35
Speed = 6
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOCLIPHEIGHT

## Blue Brick Debris States

FRAME S_WHOLOVESBRICKB
Duration = 50
SPRITENAME = SPR_MBRI
SPRITEFRAME = A|FF_ANIMATE
NEXT = S_NULL
VAR1 = 7
VAR2 = 2

Sound SFX_MARIOC
caption Brick Debris