Freeslot
MT_PTZSHROOM1
MT_BSBSHROOM
MT_BLBSHROOM
MT_BNWSHROOM
MT_MARIOBUSH
MT_REDMFLOWER
MT_YELLOWMFLOWER
MT_WHITEDANDELION
MT_BLUEMFLOWER
MT_MAR64TREE
MT_PTZFLAG
S_PTZSHROOM
S_PTZFLAG1
S_PTZFLAG2
S_PTZFLAG3
S_PTZFLAG4
S_PTZFLAG5
S_MARIOBUSH
S_BSBSHROOM
S_BLBSHROOM
S_BNWSHROOM
S_REDMFLOWER
S_BLUEMFLOWER
S_YELLOWMFLOWER
S_WHITEDANDELION
S_MAR64TREE
SPR_MARS
SPR_MRFL
SPR_MAUH
SPR_MBSA
SPR_MBSB
SPR_MBSC
SPR_MFRE
SPR_MFYE
SPR_MFBE
SPR_MFWD
SPR_MUS3

## Purple Shrooms Mobj Info

OBJECT MT_PTZSHROOM1
#$Category Mario Misc
#$Name Purple Shrooms
#$Sprite MARSA0
MAPTHINGNUM = 1811
SPAWNSTATE = S_PTZSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Purple Shrooms States

FRAME S_PTZSHROOM
SPRITENAME = SPR_MARS
SPRITEFRAME = A
DURATION = -1
ACTION None

## Ending Mario Flag Mobj Info

OBJECT MT_PTZFLAG
#$Category Mario Misc
#$Name Flag Pole
#$Sprite MRFLA0
MAPTHINGNUM = 1812
SPAWNSTATE = S_PTZFLAG1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Ending Mario Flag States

FRAME S_PTZFLAG1
SPRITENAME = SPR_MRFL
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG2
ACTION None

FRAME S_PTZFLAG2
SPRITENAME = SPR_MRFL
SPRITEFRAME = B|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG3
ACTION None

FRAME S_PTZFLAG3
SPRITENAME = SPR_MRFL
SPRITEFRAME = C|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG4
ACTION None

FRAME S_PTZFLAG4
SPRITENAME = SPR_MRFL
SPRITEFRAME = D|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG5
ACTION None

FRAME S_PTZFLAG5
SPRITENAME = SPR_MRFL
SPRITEFRAME = E|FF_PAPERSPRITE
DURATION = 4
NEXT = S_PTZFLAG1
ACTION None

## Wide Mario Bush Mobj Info

OBJECT MT_MARIOBUSH
#$Category Mario Overworld
#$Name SMW Wide Bush
#$Sprite MAUHAL
MAPTHINGNUM = 1819
SPAWNSTATE = S_MARIOBUSH
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Wide Mario Bush States

FRAME S_MARIOBUSH
SPRITENAME = SPR_MAUH
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
ACTION None

## Glowing Mushshroom Mobj Info

OBJECT MT_BSBSHROOM
#$Category Mario Underground
#$Name Large Blue Mushshroom
#$Sprite MBSAA0
MAPTHINGNUM = 1820
SPAWNSTATE = S_BSBSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Glowing Mushshroom States

FRAME S_BSBSHROOM
SPRITENAME = SPR_MBSA
SPRITEFRAME = A
DURATION = -1
ACTION None

## XL Glowing Mushshroom Mobj Info

OBJECT MT_BLBSHROOM
#$Category Mario Underground
#$Name Huge Blue Mushshroom
#$Sprite MBSBA0
MAPTHINGNUM = 1821
SPAWNSTATE = S_BLBSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## XL Glowing Mushshroom States

FRAME S_BLBSHROOM
SPRITENAME = SPR_MBSB
SPRITEFRAME = A
DURATION = -1
ACTION None


## Glowing Mushshroom Without White Spots Mobj Info

OBJECT MT_BNWSHROOM
#$Category Mario Underground
#$Name Large Spotless Blue Mushshroom
#$Sprite MBSCA0
MAPTHINGNUM = 1822
SPAWNSTATE = S_BNWSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Glowing Mushshroom Without White Spots States

FRAME S_BNWSHROOM
SPRITENAME = SPR_MBSC
SPRITEFRAME = A
DURATION = -1
ACTION None


## Red Mario Flower Mobj Info

OBJECT MT_REDMFLOWER
#$Category Mario Overworld
#$Name NSMB Red Flower
#$Sprite MFREA0
MAPTHINGNUM = 1823
SPAWNSTATE = S_REDMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Red Mario Flower States

FRAME S_REDMFLOWER
SPRITENAME = SPR_MFRE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Yellow Mario Flower Mobj Info

OBJECT MT_YELLOWMFLOWER
#$Category Mario Overworld
#$Name NSMB Yellow Flower
#$Sprite MFYEA0
MAPTHINGNUM = 1824
SPAWNSTATE = S_YELLOWMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Yellow Mario Flower States

FRAME S_YELLOWMFLOWER
SPRITENAME = SPR_MFYE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Blue Mario Flower Mobj Info

OBJECT MT_BLUEMFLOWER
#$Category Mario Overworld
#$Name NSMB Blue Flower
#$Sprite MFBEA0
MAPTHINGNUM = 1842
SPAWNSTATE = S_BLUEMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Blue Mario Flower States

FRAME S_BLUEMFLOWER
SPRITENAME = SPR_MFBE
SPRITEFRAME = A|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 4

## White Dandelion Mobj Info

OBJECT MT_WHITEDANDELION
#$Category Mario Overworld
#$Name SM3DW White Dandelion
#$Sprite MFWDA0
MAPTHINGNUM = 1840
SPAWNSTATE = S_WHITEDANDELION
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## White Dandelion States

FRAME S_WHITEDANDELION
SPRITENAME = SPR_MFWD
SPRITEFRAME = A|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 6

## Mario 64 Tree Mobj Info

OBJECT MT_MAR64TREE
#$Category Mario Overworld
#$Name Tree (Tall)
#$Sprite MUS3A0
MAPTHINGNUM = 1847
SPAWNSTATE = S_MAR64TREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 150*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Mario 64 Tree States

FRAME S_MAR64TREE
SPRITENAME = SPR_MUS3
SPRITEFRAME = A
DURATION = -1
ACTION None