freeslot
SFX_MARIOC
MT_MARIOBRICKDEBRIS
MT_MARIOBRICKDEBRISS
MT_MARIOBRICKDEBRISB
MT_MARIOBRICKDEBRISC
S_MARIOBRICKDEBRIS
S_MARIOBRICKDEBRISS
S_MARIOBRICKDEBRISB
S_MARIOBRICKDEBRISC
SPR_MBRI
SPR_MBRS
SPR_MBRB
SPR_MBRC
SPR_MTRI


## Normal Brick Debris Mobj Info
OBJECT MT_MARIOBRICKDEBRIS
ACTIVESOUND = SFX_MARIOC
SPAWNSTATE = S_MARIOBRICKDEBRIS
SPAWNHEALTH = 1
REACTIONTIME = 35
Speed = 6
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOCLIPHEIGHT

## Normal Brick Debris States

FRAME S_MARIOBRICKDEBRIS
Duration = 50
SPRITENAME = SPR_MBRI
SPRITEFRAME = A|FF_ANIMATE
NEXT = S_NULL
VAR1 = 9
VAR2 = 2

## Steel Blue Brick Debris Mobj Info
OBJECT MT_MARIOBRICKDEBRISS
ACTIVESOUND = SFX_MARIOC
SPAWNSTATE = S_MARIOBRICKDEBRISS
SPAWNHEALTH = 1
REACTIONTIME = 35
Speed = 6
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOCLIPHEIGHT

## Steel Blue Brick Debris States

FRAME S_MARIOBRICKDEBRISS
Duration = 50
SPRITENAME = SPR_MBRS
SPRITEFRAME = A|FF_ANIMATE
NEXT = S_NULL
VAR1 = 9
VAR2 = 2

## Blue Brick Debris Mobj Info
OBJECT MT_MARIOBRICKDEBRISB
ACTIVESOUND = SFX_MARIOC
SPAWNSTATE = S_MARIOBRICKDEBRISB
SPAWNHEALTH = 1
REACTIONTIME = 35
Speed = 6
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOCLIPHEIGHT

## Blue Brick Debris States

FRAME S_MARIOBRICKDEBRISB
Duration = 50
SPRITENAME = SPR_MBRI
SPRITEFRAME = A|FF_ANIMATE
NEXT = S_NULL
VAR1 = 9
VAR2 = 2

## Castle Brick Debris Mobj Info
OBJECT MT_MARIOBRICKDEBRISC
ACTIVESOUND = SFX_MARIOC
SPAWNSTATE = S_MARIOBRICKDEBRISC
SPAWNHEALTH = 1
REACTIONTIME = 35
Speed = 6
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOCLIPHEIGHT

## Castle Brick Debris States

FRAME S_MARIOBRICKDEBRISC
Duration = 50
SPRITENAME = SPR_MBRC
SPRITEFRAME = A|FF_ANIMATE
NEXT = S_NULL
VAR1 = 9
VAR2 = 2

Sound SFX_MARIOC
caption Brick Debris