v1.1
- Gave captions to Pikachu sounds
- Startup voice clip now actually plays
- Made sfx_pvname a bit louder
- Added cvar pikareduceparticles to reduce particle effects for better performance
- Redid sfx_pkfein
- Pikachu now attracts rings while using electric abilities
- Replaced all references to Wild Charge with Volt Tackle
- Pikachu's custom death animation now better reflects how fainting looks in the Pokémon games
- Pikachu no longer bounces off of the void before dying in a pit after using Thunder

v1.1.1
- Autobrake no longer interrupts Double Team
- Regular rings attracted by Pikachu's abilities now gain gravity
- Since team rings don't have a dropped variant, they just continue to follow any Pikachu that attracts them
- Decreased the attraction radius for rings to match the attack radius of Thunder
- Increased the I-frames for parrying with Double Team from 1 second to 2 seconds

v1.2
- Voice lines no longer show captions
- Victory animation only triggers while exiting
- Attracted rings will continue following like team rings
- In order to keep up with Pikachu, attracted rings move based on velocity, similar to classic games
- Team rings will now actually obey the hitball instead of going purely by blockmap
- Decreased ring attraction radius to 96 F
- Various sounds used in MobjDamage, ShouldDamage, and MobjDeath hooks 