v1.1
- Gave captions to Pikachu sounds
- Startup voice clip now actually plays
- Made sfx_pvname a bit louder
- Added cvar pikareduceparticles to reduce particle effects for better performance
- Redid sfx_pkfein
- Pikachu now attracts rings while using electric abilities
- Replaced all references to Wild Charge with Volt Tackle
- Pikachu's custom death animation now better reflects how fainting looks in the Pokémon games
- Pikachu no longer bounces off of the void before dying in a pit after using Thunder

v1.1.1
- Autobrake no longer interrupts Double Team
- Regular rings attracted by Pikachu's abilities now gain gravity
- Since team rings don't have a dropped variant, they just continue to follow any Pikachu that attracts them
- Decreased the attraction radius for rings to match the attack radius of Thunder
- Increased the I-frames for parrying with Double Team from 1 second to 2 seconds

v1.2
- Voice lines no longer show captions
- Victory animation only triggers while exiting
- Attracted rings will continue following like team rings
- In order to keep up with Pikachu, attracted rings move based on velocity, similar to classic games
- Team rings will now actually obey the hitball instead of going purely by blockmap
- Decreased ring attraction radius to 96 F
- Various sounds used in MobjDamage, ShouldDamage, and MobjDeath hooks

v2
- Resprite!
- Added MIDIs for the songs I could find MIDIs or suitable substitutions for
- Thunder can now vectorize Metal Sonic
- Volt Tackle's visual effects now look like something
- Volt Tackle is now momentum based
- Capped Volt Tackle's vertical speed
- Double Team can now launch Iron Tail early
- During the death animation, Pikachu will shrink away slower and not jank out the camera in the process
- Pikachu will no longer get flat when crushed
- Parrying the Egg Slimer to death will no longer send him flying away and softlock you
- Pikachu will now stay on all fours while standing in a spin gap
- Extended Iron Tail startup to make IT-DT cancel easier and more useful
- Thunder will now cancel itself if Pikachu is rising
- Pikachu's ring attraction now applies to coins
- Re-compressed all digital music, which halved the filesize
- New, custom pit death animation
- Split Iron Tail sound into windup and launch
- Thunder no longer interrupts springs
- Thunder no longer interrupts victory animation
- Pikachu can now cancel Thunder's landing animation by timing a Custom 1 press
- Added a music replacement for CEZPRE
- Added pinch phase music
- Volt Tackle now conserves momentum
- Double Team no longer disables control in the air, allowing it to link into Volt Tackle better
- Abilities and their VFX now scale correctly
- Added cvar pikaracenerf to rein in some of Pikachu's tech
- Pikachu can now parry hazardous floors by teching the landing
- Electricity will no longer give Pikachu negative rings
- Revised drowning theme with samples and mixing from the original game
- Crushtacean claws and Unidus balls can now be parried
- Double Team can now go thruogh Egg Guard shields
- Lance-a-Bot spears can now be parried, which gets its own entry because it was a pain in the ass
- Parrying a Bumblebore now hurts the Hive Elemental that spawned it
- Added good ending spriters

v2.1
- Falling in a pit now correctly removes a life
- Metal Sonic can now be parried
- Ring attraction now works on blue spheres
- Thunder vertical hitbox now takes into account the hit object's radius
- Thunder can no longer hit the Egg Colosseum through the cage (unless you're on top of it, which is cooler than fighting him normally)
- pikareduceparticles is now a netvar to prevent resyncs
- Pinch music no longer activates when pikamusic is off
- Attracted rings will now stop when collected
- Parry can now cancel invulnerability
- Brak's flame shots can now be parried
- Brak can now be parried while his shield is up for consistency

v2.1.1
- I finally got the jump sound I wanted to use in the first place so the mod is basically done forever now
- Pikachu can no longer activate a Volt Tackle with a frame perfect jump, but DCTJs are still possible

v2.1.2
- Pikachu can now parry Spectator Egg Robos
- Fixed one of Metal Sonic's patterns being unparryable by looking at my code funny I think???
- Re-added the TRTJ because v2.1.1 inadvertently removed it