Freeslot
SPR_PLOK
SPR_PEGG
SPR_OILP
S_PIGEGG_IDLE_IDK
S_PIGLOOK
S_PIGLOOK2
S_PIGLOOK3
S_PIGLOOK4
S_OILDEBRIS
S_KICKDUST

State S_PIGLOOK
SpriteName = PLOK
SpriteFrame = A
Duration = 25
Next = S_PIGLOOK2

State S_PIGLOOK2
SpriteName = PLOK
SpriteFrame = B
Duration = 25
Next = S_PIGLOOK3

State S_PIGLOOK3
SpriteName = PLOK
SpriteFrame = C
Duration = 25
Next = S_PIGLOOK4

State S_PIGLOOK4
SpriteName = PLOK
SpriteFrame = B
Duration = 25
Next = S_PIGLOOK


State S_PIGEGG_IDLE_IDK
SpriteName = PEGG
SpriteFrame = A

Object MT_PIGGOLDEGG
SpawnState = S_PIGEGG_IDLE_IDK
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_SPRK1
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 38*FRACUNIT
Radius = 15*FRACUNIT
Height = 24*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_SPECIAL
RaiseState = S_NULL


State S_OILDEBRIS
SpriteName = OILP
SpriteFrame = B

Object MT_OILDEBRIS
SpawnState = S_OILDEBRIS
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 20*FRACUNIT
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIPTHING|MF_SCENERY
RaiseState = S_NULL

State S_KICKDUST
SpriteName = BARD
SpriteFrame = A

Object MT_KICKDUST
SpawnState = S_KICKDUST
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 20*FRACUNIT
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOCLIPTHING|MF_SCENERY
RaiseState = S_NULL