Freeslot
SPR_PVBP
SPR_PVBC
SPR_PVBG
SPR_PTHK
S_TESTWALL
S_PIGCURSOR
S_PIGGRID
S_PIGVEHICLEGRID
S_PIGGRIDWALL1

State S_PIGCURSOR
SpriteName = PVBC
SpriteFrame = A
Duration = 8
Next = S_PIGCURSOR

State S_TESTWALL
SpriteName = PVBP
SpriteFrame = A

Object MT_TESTWALL
SpawnState = S_TESTWALL
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 800*FRACUNIT
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 2
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_NOGRAVITY|MF_PAPERCOLLISION|MF_SOLID # no clue if solid will actually help anything?
RaiseState = S_NULL

State S_PIGGRID
SpriteName = PTHK
SpriteFrame = I|TR_TRANS20

Object MT_PIGGRID
SpawnState = S_PIGGRID
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 800*FRACUNIT
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 2
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY
RaiseState = S_NULL

State S_PIGVEHICLEGRID
SpriteName = PTHK
SpriteFrame = I|TR_TRANS20

Object MT_PIGVEHICLEGRID
SpawnState = S_PIGVEHICLEGRID
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 800*FRACUNIT
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 2
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF2_DONTDRAW
RaiseState = S_NULL

State S_PIGGRIDWALL1
SpriteName = PVBG
SpriteFrame = A|TR_TRANS50

Object MT_PIGGRIDWALL
SpawnState = S_PIGGRIDWALL1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 800*FRACUNIT
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 2
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY
RaiseState = S_NULL