State S_PLAY_TWIRLTHOKGHOST
SpriteName = TWRL
SpriteFrame = A
Action = A_GHOSTME
Var1 = 12
Duration = 1
Next = S_PLAY_TWIRLTHOK

State S_PLAY_TWIRLTHOK
SpriteName = TWRL
SpriteFrame = A
Action = A_THRUST
Var1 = 40
Var2 = 40
Duration = 1
Next = S_PLAY_TWIRL2

State S_PLAY_TWIRL1
SpriteName = TWRL
SpriteFrame = A
Duration = 1
Next = S_PLAY_TWIRL2

State S_PLAY_TWIRL2
SpriteName = TWRL
SpriteFrame = B
Duration = 1
Next = S_PLAY_TWIRL3

State S_PLAY_TWIRL3
SpriteName = TWRL
SpriteFrame = C
Duration = 1
Next = S_PLAY_TWIRL4

State S_PLAY_TWIRL4
SpriteName = TWRL
SpriteFrame = D
Duration = 1
Next = S_PLAY_TWIRL5

State S_PLAY_TWIRL5
SpriteName = TWRL
SpriteFrame = E
Duration = 1
Next = S_PLAY_TWIRL6

State S_PLAY_TWIRL6
SpriteName = TWRL
SpriteFrame = F
Duration = 1
Next = S_PLAY_TWIRL7

State S_PLAY_TWIRL7
SpriteName = TWRL
SpriteFrame = G
Duration = 1
Next = S_PLAY_FALL