MAINCFG

Level PH
Levelname = PHOSPHOR HAZE
SubTitle = \8F~Astral \80& \88Csean~
novisitneeded = 1
TypeOfLevel = Singleplayer,Co-op
LevelSelect = 1
Music = PWZSK2
NextLevel = 01
SkyNum = 40
Lua.FakeUDMF = 20
Lua.EnemySize = 120
Lua.MonitorSize = 112
Lua.RingSize = 105
Lua.TokenSize = 160
Lua.StarpostSize = 110

##CUSTOM OBJECTS##
# Master Emerald

Freeslot
SPR_MAST
MT_MASTREMRLD
S_MASTEREMMY1
S_MASTEREMMY2
S_MASTEREMMY3
S_MASTEREMMY4
S_MASTEREMMY5
S_MASTEREMMY6
S_MASTEREMMY7
S_MASTEREMMY8
S_MASTEREMMY9
S_MASTEREMM10
S_MASTEREMM11

Thing MT_MASTREMRLD
MapThingNum = 4080
SpawnState = S_MASTEREMMY1
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 87*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_SCENERY

Frame S_MASTEREMMY1
SpriteNumber = SPR_MAST
SpriteSubNumber = A
Duration = 4
Next = S_MASTEREMMY2

Frame S_MASTEREMMY2
SpriteNumber = SPR_MAST
SpriteSubNumber = B
Duration = 4
Next = S_MASTEREMMY3

Frame S_MASTEREMMY3
SpriteNumber = SPR_MAST
SpriteSubNumber = C
Duration = 4
Next = S_MASTEREMMY4

Frame S_MASTEREMMY4
SpriteNumber = SPR_MAST
SpriteSubNumber = D
Duration = 4
Next = S_MASTEREMMY5

Frame S_MASTEREMMY5
SpriteNumber = SPR_MAST
SpriteSubNumber = E
Duration = 4
Next = S_MASTEREMMY6

Frame S_MASTEREMMY6
SpriteNumber = SPR_MAST
SpriteSubNumber = F
Duration = 4
Next = S_MASTEREMMY7

Frame S_MASTEREMMY7
SpriteNumber = SPR_MAST
SpriteSubNumber = G
Duration = 4
Next = S_MASTEREMMY8

Frame S_MASTEREMMY8
SpriteNumber = SPR_MAST
SpriteSubNumber = H
Duration = 4
Next = S_MASTEREMMY9

Frame S_MASTEREMMY9
SpriteNumber = SPR_MAST
SpriteSubNumber = I
Duration = 4
Next = S_MASTEREMM10

Frame S_MASTEREMM10
SpriteNumber = SPR_MAST
SpriteSubNumber = J
Duration = 4
Next = S_MASTEREMM11

Frame S_MASTEREMM11
SpriteNumber = SPR_MAST
SpriteSubNumber = K
Duration = 4
Next = S_MASTEREMMY1
