Freeslot
SPR_LAMB

State S_DROPPED_LAMBBO
SpriteName = LAMB
SpriteFrame = A
Duration = -1																	

Object MT_DROPPED_LAMBBO
SpawnState = S_DROPPED_LAMBBO
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1
