Freeslot
SPR_ABDE

State S_DROPPED_ABSOBO1
SpriteName = SPR_ABDE
SpriteFrame = A
Duration = 2
Next = S_DROPPED_ABSOBO2

State S_DROPPED_ABSOBO2
SpriteName = SPR_null
SpriteFrame = A
Duration = 5
Action = A_NapalmScatter
Var1 = MT_DROPPED_MONEYY
Var2 = 300|(48<<16)
Next = S_null

State S_DROPPED_MONEYY
SpriteName = ABDE
SpriteFrame = A
Duration = 500
Next = S_null
															

Object MT_DROPPED_ABSOBO
SpawnState = S_DROPPED_ABSOBO1
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
SpawnHealth = 1000
ReactionTime = 8
Mass = 500
Damage = 1

Object MT_DROPPED_MONEYY
SpawnState = S_DROPPED_MONEYY
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SPECIAL|MF_BOUNCE
SpawnHealth = 1000
ReactionTime = 8
Mass = 500
Damage = 1
