Freeslot
SPR_UMDE
S_DROPPED_UMBREON2
S_DROPPED_UMBREON3
S_DROPPED_UMBREON4
S_DROPPED_UMBREON5

State S_DROPPED_UMBREON
SpriteName = UMDE
SpriteFrame = A
Duration = 7	
Next = S_DROPPED_UMBREON2

State S_DROPPED_UMBREON2
SpriteName = UMDE
SpriteFrame = A
Action = A_BunnyHop
Var1 = 5
Var2 = 10
Duration = 8	
Next = S_DROPPED_UMBREON3

State S_DROPPED_UMBREON3
SpriteName = UMDE
SpriteFrame = B
Duration = 1
Action = A_ChangeAngleRelative
Var1 = 180
Var2 = 180
Next = S_DROPPED_UMBREON4

State S_DROPPED_UMBREON4
SpriteName = UMDE
SpriteFrame = B
Action = A_BunnyHop
Var1 = 5
Var2 = 10
Duration = 8	
Next = S_DROPPED_UMBREON5

State S_DROPPED_UMBREON5
SpriteName = UMDE
SpriteFrame = B
Duration = 1
Action = A_ChangeAngleRelative
Var1 = 180
Var2 = 180
Next = S_DROPPED_UMBREON2
															

Object MT_DROPPED_UMBREON
SpawnState = S_DROPPED_UMBREON
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_ENEMY|MF_BOUNCE
SpawnHealth = 1000
ReactionTime = 8
Mass = 100
Damage = 1

