Freeslot
MT_EMMYLIGHT1
MT_EMMYLIGHT2
MT_EMMYLIGHT3
MT_EMMYLIGHT4
MT_EMMYLIGHT5
SPR_PVEY
S_PVEMMY1
S_PVEMMY2
S_PVEMMY3
S_PVEMMY4
S_PVEMMY5

Thing MT_EMMYLIGHT1
#$Sprite PVEYA0
#$Name Emerald Light (Green)
#$Category Park Valley
MAPTHINGNUM = 4061
SPAWNSTATE = S_PVEMMY1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0 
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16
HEIGHT = 24
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_PVEMMY1
SPRITENAME = PVEY
SPRITEFRAME = FF_FULLBRIGHT|A
DURATION = -1
NEXT = S_PVEMMY1
ACTION = None

Thing MT_EMMYLIGHT2
#$Sprite PVEYB0
#$Name Emerald Light (Blue)
#$Category Park Valley
MAPTHINGNUM = 4064
SPAWNSTATE = S_PVEMMY2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0 
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16
HEIGHT = 24
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_PVEMMY2
SPRITENAME = PVEY
SPRITEFRAME = FF_FULLBRIGHT|B
DURATION = -1
NEXT = S_PVEMMY2
ACTION = None

Thing MT_EMMYLIGHT3
#$Sprite PVEYC0
#$Name Emerald Light (Light Blue)
#$Category Park Valley
MAPTHINGNUM = 4065
SPAWNSTATE = S_PVEMMY3
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0 
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16
HEIGHT = 24
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_PVEMMY3
SPRITENAME = PVEY
SPRITEFRAME = FF_FULLBRIGHT|C
DURATION = -1
NEXT = S_PVEMMY3
ACTION = None

Thing MT_EMMYLIGHT4
#$Sprite PVEYD0
#$Name Emerald Light (Orange)
#$Category Park Valley
MAPTHINGNUM = 4066
SPAWNSTATE = S_PVEMMY4
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0 
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16
HEIGHT = 24
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_PVEMMY4
SPRITENAME = PVEY
SPRITEFRAME = FF_FULLBRIGHT|D
DURATION = -1
NEXT = S_PVEMMY4
ACTION = None

Thing MT_EMMYLIGHT5
#$Sprite PVEYE0
#$Name Emerald Light (Red)
#$Category Park Valley
MAPTHINGNUM = 4067
SPAWNSTATE = S_PVEMMY5
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0 
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16
HEIGHT = 24
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_PVEMMY5
SPRITENAME = PVEY
SPRITEFRAME = FF_FULLBRIGHT|E
DURATION = -1
NEXT = S_PVEMMY5
ACTION = None