# Ors, obviously
#
# WellDoneSnake: Rainforest Rampage 1, 2 and 3, start room of Space Show 2, 
# help with porting and testing.
#
# Eddie20: Mine Madness boss fight, single player hub.
#
# A Cat: Rainforest Rampage 3 boss fight.
#
# romineblox0: He made this port happen. Also modernized visuals, record attack 
# emblems, emblem hints as well as some new hidden emblems, ton of testing, 
# ideas and feedback...
#
# MIDIMan: Retro Bosses

Maincfg Category
CustomVersion = Orsland 2021, v3
SpStage_Start = 101
# SpStage_End = 1102
TitlePicsMode = Old
TitleMap = 0
SStage_Start = C2
SMPStage_Start = C2
TitleScrollSpeed = 40
Gamedata = s_orsland.dat
CreditsCutScene = 11

# Clear removes any vanilla configuration information

Clear All


#Credits
Cutscene 11
NumScenes 6
Scene 1
NumberOfPics = 1
Pic1Name = CREDITS0
Pic1Duration = 100
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
MusicSlot = 0
SceneText =    
      #
Scene 2
NumberOfPics = 1
Pic1Name = CREDITS1
Pic1Duration = 100
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
MusicSlot = 0
SceneText =                      
      #
Scene 3
NumberOfPics = 1
Pic1Name = CREDITS2
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
MusicSlot = 0
SceneText =                      
      #
Scene 4
NumberOfPics = 1
Pic1Name = CREDITS3
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
MusicSlot = 0
SceneText =                      
      #
Scene 5
NumberOfPics = 1
Pic1Name = CREDITS4
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
MusicSlot = 0
SceneText =                      
      #
Scene 6
NumberOfPics = 1
Pic1Name = CREDITS5
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
MusicSlot = 0
SceneText =                      
      #
#intro

Cutscene 2
NumScenes 8
Scene 1
NumberOfPics = 1
Pic1Name = EGGPLAN1
Pic1Duration = 280
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = After failing miserably 
against Sonic 
Eggman did something
no one expected:     
he thought!
      #
Scene 2
NumberOfPics = 1
Pic1Name = EGGPLAN2
Pic1Duration = 300
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = He realized that 
Sonic and his 
friends need
water. So, 
he decided
to take 
away ALL water 
on earth.
      #
Scene 3
NumberOfPics = 1
Pic1Name = EGGPLAN4
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = That is possible 
with ANTIWATER-RAY! 
Eggman commanded all his 
robots to build 
another space station...
      #
Scene 4
NumberOfPics = 1
Pic1Name = STORY001
Pic1Duration = 380
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = Meanwhile, Tails was flying happily
around ocean exploring some 
nearby islands. Weather was sunny 
and everything was fine. There was
just Tails and the beautiful ocean.
      #
Scene 5
NumberOfPics = 1
Pic1Name = STORY002
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = But suddenly, There was no ocean!
      #
Scene 6
NumberOfPics = 1
Pic1Name = STORY003
Pic1Duration = 400
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = Soon Eggman's robots were covering
the desert that had been ocean just
a few minutes ago. "Sonic will never 
believe me" 
Tails thought.
      #
Scene 7
NumberOfPics = 1
Pic1Name = STORY004
Pic1Duration = 320
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = Sonic was having a wonderful
day on blue beach. He was
Sleeping under a
shadow of a palmtree.
      #
Scene 8
NumberOfPics = 1
Pic1Name = STORY005
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 1
MusicSlot = 1047
SceneText = "SONIC! It's horrible!" That was Tails' 
voice. "Ocean has disappeared!" Tails 
shouted. "Ha! Oceans don't disappear" 
answered Sonic. "Yes, they do! One 
just did! Have I ever lied to you?" 
"Hmm... Yesterday you said those
coocies just disappeared. But this
time you look serious."
      #

ConditionSet 1
Condition1 = GameClear

ConditionSet 2
Condition1 = OverallTime 31500

ConditionSet 3
Condition1 = OverallTime 19950

ConditionSet 4
Condition1 = AllEmeralds

ConditionSet 5
Condition1 = TotalEmblems 10

ConditionSet 6
Condition1 = TotalEmblems 10

ConditionSet 7
Condition1 = GameClear
Condition1 = AllEmeralds

ConditionSet 8
Condition1 = TotalEmblems 30

Unlockable 1
Name = Hub land
Objective = Beat the game
Type = Warp
Var = C1
Height = 30
ConditionSet = 1

Unlockable 2
Name = Fang
Type = None
NoCecho = true
ConditionSet = -1

Unlockable 3
Name = Metal
Type = None
NoCecho = true
ConditionSet = -1

Unlockable 4
Name = Emblem Hints
Objective = Get at least 10 emblems
Type = EmblemHints
Var = 182
ConditionSet = 6

Unlockable 5
Type = RecordAttack
NoCecho = true
ConditionSet = -1

Unlockable 6
Name = Cool Castle!(v2013)
Objective = Beat the game and get all emeralds!
Type = Warp
Height = 45
Var = B1
ConditionSet = 7

Unlockable 7
Name = Emblem Radar!
Objective = Gather 30 emblems.
Type = ItemFinder
Var = 182
ConditionSet = 8

Unlockable 8
Name = Speedrunner bragging rights
Objective = Beat record attack in 15 minutes
Type = None
Var = 0
ConditionSet = 2

Unlockable 23
Name = Amy
Type = None
NoCecho = true
ConditionSet = -1

Unlockable 25
Name = Bonus stuff
Height = 15
NoCecho = true
ConditionSet = -1

ExtraEmblem 1
Name = Game Complete
Objective = Beat the game
ConditionSet = 1
Sprite = U
Color = SKINCOLOR_BLUE



# BBZ1

Emblem 1
Hint = Find it floating, right on the\\emblem icon, drawn on grass.
Type = Skin
Tag = 1
MapNum = A1
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = Use Tails to fly very high,\\maybe you could even reach the space!
Type = Skin
Tag = 2
MapNum = A1
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 3
Hint = Echidnas love climbimg trees,\\ so this this is for Knuk!
Type = Skin
Tag = 3
MapNum = A1
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# BBZ2

Emblem 4
Hint = High place. Find a whirlind shield or something.
Type = Skin
Tag = 4
MapNum = A2
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 5
Hint = Right behind you.
Type = Skin
Tag = 5
MapNum = A2
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 6
Hint = Don't finish immediately when you see the Egghead sign.
Type = Skin
Tag = 6
MapNum = A2
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# RRZ1

Emblem 7
Hint = Look back! On the left last tree!
Type = Skin
Tag = 7
MapNum = A4
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 8
Hint = Hidden in the unsuspicious hut!\\It contains lots of blue crawlas!
Type = Skin
Tag = 8
MapNum = A4
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 9
Hint = Behind a waterhole..? A secretly-floating emblem is hidden!
Type = Skin
Tag = 9
MapNum = A4
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# RRZ2

Emblem 10
Hint = Huh? What is that star circle,\\hidden behind a tree?
Type = Skin
Tag = 10
MapNum = A5
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 11
Hint = This is a weird one,\\as it flies over the finish.\\Can you fly that high?
Type = Skin
Tag = 11
MapNum = A5
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 12
Hint = Climb the grayish rocks, to obtain it.
Type = Skin
Tag = 12
MapNum = A5
Sprite = W
Color = SKINCOLOR_RED
Var = 2


# XXZ1

Emblem 13
Hint = King of the hill. Sonic players love it.
Type = Skin
Tag = 1
MapNum = A7
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 14
Hint = Decorating a wall of a house.
Type = Skin
Tag = 2
MapNum = A7
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 15
Hint = Regularly dipped in acid, this emblem is rust free.
Type = Skin
Tag = 3
MapNum = A7
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# XXZ2

Emblem 16
Hint = Get out of my backyard!
Type = Skin
Tag = 1
MapNum = A8
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 17
Hint = On the top of the world
Type = Skin
Tag = 2
MapNum = A8
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 18
Hint = That sky section looks scary, let's go back.
Type = Skin
Tag = 3
MapNum = A8
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# CCZ1

Emblem 19
Hint = Since the level starts,\\find it in blue frozen water.
Type = Skin
Tag = 13
MapNum = AA
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 20
Hint = Easy to get, while flying.
Type = Skin
Tag = 14
MapNum = AA
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 21
Hint = Use the Knuk, to climb the wall,\\after the springs.
Type = Skin
Tag = 15
MapNum = AA
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# MMZ1

Emblem 22
Hint = This emblem is way too easy to obtain,\\find it in water.
Type = Skin
Tag = 16
MapNum = AE
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 23
Hint = In the ton of enemies, it hides.
Type = Skin
Tag = 17
MapNum = AE
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 24
Hint = This is cakewalk one, hides behind a pillar,\\exactly where you spawn!
Type = Skin
Tag = 18
MapNum = AE
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# SSZ1

Emblem 25
Hint = Secretly hidden in a no air zone,\\behind one gray wall.
Type = Skin
Tag = 19
MapNum = AG
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 26
Hint = Stuck in a small thin room,\\use small tails to obtain it!
Type = Skin
Tag = 20
MapNum = AG
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 27
Hint = Hidden behind one blue pillar,\\in a black hole section.
Type = Skin
Tag = 21
MapNum = AG
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# SSZ2

Emblem 28
Hint = Pressing all blue floating buttons?\\A secret path unlocks, with tubes!
Type = Skin
Tag = 22
MapNum = AH
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 29
Hint = Hides with Mr.Token behind red wall in no-air zone.
Type = Skin
Tag = 23
MapNum = AH
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 30
Hint = In the last room..\\On the 3rd button, look down and grab it..
Type = Skin
Tag = 24
MapNum = AH
Sprite = W
Color = SKINCOLOR_RED
Var = 2

# OCZ

Emblem 31
Hint = Lurking down with token...\\Unlock a wooden door.
Type = Skin
Tag = 25
MapNum = B1
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 32
Hint = Higher than the fountain is. There it is!
Type = Skin
Tag = 26
MapNum = B1
Sprite = V
Color = SKINCOLOR_ORANGE
Var = 1

Emblem 33
Hint = In a hot volcano section, climb on the gray rock.
Type = Skin
Tag = 27
MapNum = B1
Sprite = W
Color = SKINCOLOR_RED
Var = 2

#Record Attack Emblems

#BBZ1
Emblem 34
Type = Time
Var = 30*TICRATE
MapNum = A1
Sprite = T
Color = SKINCOLOR_GREY

Emblem 35
Type = Rings
Var = 150
MapNum = A1
Sprite = R
Color = SKINCOLOR_GOLD

#BBZ2
Emblem 36
Type = Time
Var = 30*TICRATE
MapNum = A2
Sprite = T
Color = SKINCOLOR_GREY

Emblem 37
Type = Rings
Var = 220
MapNum = A2
Sprite = R
Color = SKINCOLOR_GOLD

#BBZ3
Emblem 38
Type = Time
Var = 60*TICRATE
MapNum = A3
Sprite = T
Color = SKINCOLOR_GREY

Emblem 39
Type = Score
Var = 10000
MapNum = A3
Sprite = S
Color = SKINCOLOR_SKY

#RRZ1
Emblem 40
Type = Time
Var = 105*TICRATE
MapNum = A4
Sprite = T
Color = SKINCOLOR_GREY

Emblem 41
Type = Rings
Var = 100
MapNum = A4
Sprite = R
Color = SKINCOLOR_GOLD

#RRZ2
Emblem 42
Type = Time
Var = 120*TICRATE
MapNum = A5
Sprite = T
Color = SKINCOLOR_GREY

Emblem 43
Type = Rings
Var = 150
MapNum = A5
Sprite = R
Color = SKINCOLOR_GOLD

#RRZ3
Emblem 44
Type = Time
Var = 90*TICRATE
MapNum = A6
Sprite = T
Color = SKINCOLOR_GREY

Emblem 45
Type = Score
Var = 10000
MapNum = A6
Sprite = S
Color = SKINCOLOR_SKY

#XXZ1
Emblem 46
Type = Time
Var = 40*TICRATE
MapNum = A7
Sprite = T
Color = SKINCOLOR_GREY

Emblem 47
Type = Rings
Var = 250
MapNum = A7
Sprite = R
Color = SKINCOLOR_GOLD

#XXZ2
Emblem 48
Type = Time
Var = 40*TICRATE
MapNum = A8
Sprite = T
Color = SKINCOLOR_GREY

Emblem 49
Type = Rings
Var = 150
MapNum = A8
Sprite = R
Color = SKINCOLOR_GOLD

#XXZ3
Emblem 50
Type = Time
Var = 60*TICRATE
MapNum = A9
Sprite = T
Color = SKINCOLOR_GREY

Emblem 51
Type = Score
Var = 10000
MapNum = A9
Sprite = S
Color = SKINCOLOR_SKY

#CCZ1
Emblem 52
Type = Time
Var = 90*TICRATE
MapNum = AA
Sprite = T
Color = SKINCOLOR_GREY

Emblem 53
Type = Rings
Var = 280
MapNum = AA
Sprite = R
Color = SKINCOLOR_GOLD

#CCZ2
Emblem 54
Type = Time
Var = 60*TICRATE
MapNum = AC
Sprite = T
Color = SKINCOLOR_GREY

Emblem 55
Type = Score
Var = 10000
MapNum = AC
Sprite = S
Color = SKINCOLOR_SKY

#MMZ1
Emblem 56
Type = Time
Var = 105*TICRATE
MapNum = AE
Sprite = T
Color = SKINCOLOR_GREY

Emblem 57
Type = Rings
Var = 100
MapNum = AE
Sprite = R
Color = SKINCOLOR_GOLD

#MMZ2
Emblem 58
Type = Time
Var = 80*TICRATE
MapNum = AF
Sprite = T
Color = SKINCOLOR_GREY

Emblem 59
Type = Score
Var = 10000
MapNum = AF
Sprite = S
Color = SKINCOLOR_SKY

#SSZ1
Emblem 60
Type = Time
Var = 90*TICRATE
MapNum = AG
Sprite = T
Color = SKINCOLOR_GREY

Emblem 61
Type = Rings
Var = 20
MapNum = AG
Sprite = R
Color = SKINCOLOR_GOLD

#SSZ2
Emblem 62
Type = Time
Var = 240*TICRATE
MapNum = AH
Sprite = T
Color = SKINCOLOR_GREY

Emblem 63
Type = Rings
Var = 50
MapNum = AH
Sprite = R
Color = SKINCOLOR_GOLD

#SSZ3
Emblem 64
Type = Time
Var = 60*TICRATE
MapNum = AI
Sprite = T
Color = SKINCOLOR_GREY

Emblem 65
Type = Score
Var = 10000
MapNum = AI
Sprite = S
Color = SKINCOLOR_SKY

#Main Levels

Level A1
Levelname = Blue Beach
Act = 1
MusicSlot = 1
NextLevel = A2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 2
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1
PreCutsceneNum = 2

Level A2
Levelname = Blue Beach
Act = 2
MusicSlot = 1
NextLevel = A3
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 2
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level A3
Levelname = Blue Beach
Act = 3
MusicSlot = 3
NextLevel = A4
TypeOfLevel = Singleplayer,Co-op
Weather = 0
SkyNum = 2
NoSSMusic = 1
SaveGame = true
BonusType = Boss
WarningTitle = true
RecordAttack = true
LevelSelect = 1
StartRings = 5

Level A4
LevelName = Rainforest Rampage
Act = 1
MusicSlot = 2
NextLevel = A5
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 2
SubTitle = Made by WellDoneSnake
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level A5
LevelName = Rainforest Rampage
Act = 2
MusicSlot = 2
NextLevel = A6
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 2
SubTitle = Made by WellDoneSnake
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level A6
LevelName = Rainforest Rampage
Act = 3
MusicSlot = 3
NextLevel = A7
TypeOfLevel = Singleplayer,Co-op
Weather = 0
SkyNum = 2
SubTitle = By WellDoneSnake and A Cat
NoSSMusic = 1
SaveGame = true
BonusType = Boss
WarningTitle = true
RecordAttack = true
LevelSelect = 1
StartRings = 5

Level A7
LevelName = Xtreme Xmas
Act = 1
MusicSlot = B4
NextLevel = A8
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 8
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level A8
LevelName = Xtreme Xmas
Act = 2
MusicSlot = B4
NextLevel = A9
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 8
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level A9
LevelName = Xtreme Xmas
Act = 3
MusicSlot = 3
NextLevel = AA
TypeOfLevel = Singleplayer,Co-op
Weather = 0
SkyNum = 8
NoSSMusic = 1
SaveGame = true
BonusType = Boss
WarningTitle = true
RecordAttack = true
LevelSelect = 1
StartRings = 5

Level AA
Levelname = Cool Castle
Act = 1
MusicSlot = 11
NextLevel = AC
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 1
SkyNum = 21
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level AC
LevelName = Cool Castle
Act = 2
MusicSlot = 3
NextLevel = AE
TypeOfLevel = Singleplayer,Co-op
Weather = 1
SkyNum = 21
NoSSMusic = 1
SaveGame = true
BonusType = Boss
WarningTitle = true
RecordAttack = true
LevelSelect = 1
StartRings = 5

Level AE
Levelname = Mine Madness
Act = 1
MusicSlot = 16
NextLevel = AF
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 7
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level AF
LevelName = Mine Madness
Act = 2
MusicSlot = 3
NextLevel = AG
TypeOfLevel = Singleplayer,Co-op
Weather = 0
SkyNum = 7
NoSSMusic = 1
SaveGame = true
BonusType = Boss
WarningTitle = true
RecordAttack = true
LevelSelect = 1
StartRings = 5
SubTitle = Made by Eddie 20

Level AG
Levelname = Space Show
Act = 1
MusicSlot = 22
NextLevel = AH
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 22
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1

Level AH
Levelname = Space Show
Act = 2
MusicSlot = 23
NextLevel = AI
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 22
NoSSMusic = 1
SaveGame = true
RecordAttack = true
LevelSelect = 1
SubTitle = By Welldonesnake and Ors.

Level AI
LevelName = Space Show
MusicSlot = 26
Act = 3
TypeOfLevel = Singleplayer,Co-op
SkyNum = 22
TimeAttack = 1
LevelSelect = 1
NextLevel = 1102
CutsceneNum = 11
BonusType = Boss
WarningTitle = true

Level B1
Levelname = Oldschool Castle
Act = 1
MusicSlot = 11
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 12
NoSSMusic = 1
SaveGame = true
RecordAttack = false
LevelSelect = 0
Unlockable = 7
SubTitle = Old Cool Castle, 2013-01-18

Level C1
Levelname = Hub Land
Act = 0
MusicSlot = 50
NextLevel = A1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Weather = 0
SkyNum = 22
Hidden = 1
TimeAttack = 0
LevelSelect = 0
NoZone = 1
SubTitle = By Eddie20

Level C2
MusicSlot = 50
SkyNum = 50
Hidden = 1
TypeOfLevel = 4097

Level C3
MusicSlot = 50
SkyNum = 51
Hidden = 1
TypeOfLevel = 4097

Level C4
MusicSlot = 50
SkyNum = 52
Hidden = 1
TypeOfLevel = 4097

Level C5
MusicSlot = 50
SkyNum = 53
Hidden = 1
TypeOfLevel = 4097

Level C6
MusicSlot = 50
SkyNum = 54
Hidden = 1
TypeOfLevel = 4097

Level C7
MusicSlot = 50
SkyNum = 55
Hidden = 1
TypeOfLevel = 4097

Level C8
MusicSlot = 50
SkyNum = 56
Hidden = 1
TypeOfLevel = 4097

