Freeslot
MT_WISPTREE
S_WISPTREE
SPR_WTRE
MT_WISPTREE1
S_WISPTREE1
SPR_WTE1
MT_WISPTREE2
S_WISPTREE2
SPR_WTE2
MT_WISPTREE3
S_WISPTREE3
SPR_WTE3
MT_WISPTREE4
S_WISPTREE4
SPR_WTE4
MT_WISPPLANT1
S_WISPPLANT1
SPR_WPL1
MT_WISPPLANT2
S_WISPPLANT2
SPR_WPL2
MT_WISPPLANT3
S_WISPPLANT3
SPR_WPL3
MT_WISPPLANT4
S_WISPPLANT4
SPR_WPL4
MT_WISPPLANT5
S_WISPPLANT5
SPR_WPL5

Object MT_WISPTREE
#$Name Wisp Tree
#$Sprite WTREA0
#$Category Planet Wisp
MapThingNum = 850
SpawnState = S_WISPTREE
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE
SpriteName = WTRE
SpriteFrame = A
Duration = -1

Object MT_WISPTREE1
#$Name Wisp Tree 1
#$Sprite WTE1A0
#$Category Planet Wisp
MapThingNum = 851
SpawnState = S_WISPTREE1
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE1
SpriteName = WTE1
SpriteFrame = A
Duration = -1

Object MT_WISPTREE2
#$Name Wisp Tree 2
#$Sprite WTE2A0
#$Category Planet Wisp
MapThingNum = 852
SpawnState = S_WISPTREE2
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE2
SpriteName = WTE2
SpriteFrame = A
Duration = -1

Object MT_WISPTREE3
#$Name Wisp Tree 3
#$Sprite WTE3A0
#$Category Planet Wisp
MapThingNum = 858
SpawnState = S_WISPTREE3
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE3
SpriteName = WTE3
SpriteFrame = A
Duration = -1

Object MT_WISPTREE4
#$Name Wisp Tree 4
#$Sprite WTE4A0
#$Category Planet Wisp
MapThingNum = 859
SpawnState = S_WISPTREE4
Radius = 36*FRACUNIT 
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_WISPTREE4
SpriteName = WTE4
SpriteFrame = A
Duration = -1

Object MT_WISPPLANT1
#$Name Wisp Plant 1
#$Sprite WPL1A0
#$Category Planet Wisp
MapThingNum = 853
SpawnState = S_WISPPLANT1
Radius = 36*FRACUNIT 
Height = 36*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_WISPPLANT1
SpriteName = WPL1
SpriteFrame = A
Duration = -1

Object MT_WISPPLANT2
#$Name Wisp Plant 2
#$Sprite WPL2A0
#$Category Planet Wisp
MapThingNum = 854
SpawnState = S_WISPPLANT2
Radius = 36*FRACUNIT 
Height = 36*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_WISPPLANT2
SpriteName = WPL2
SpriteFrame = A
Duration = -1

Object MT_WISPPLANT3
#$Name Wisp Plant 3
#$Sprite WPL3A0
#$Category Planet Wisp
MapThingNum = 855
SpawnState = S_WISPPLANT3
Radius = 36*FRACUNIT 
Height = 36*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_WISPPLANT3
SpriteName = WPL3
SpriteFrame = A
Duration = -1

Object MT_WISPPLANT4
#$Name Wisp Plant 4
#$Sprite WPL4A0
#$Category Planet Wisp
MapThingNum = 856
SpawnState = S_WISPPLANT4
Radius = 36*FRACUNIT 
Height = 36*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_WISPPLANT4
SpriteName = WPL4
SpriteFrame = A
Duration = -1

Object MT_WISPPLANT5
#$Name Wisp Plant 5
#$Sprite WPL5A0
#$Category Planet Wisp
MapThingNum = 857
SpawnState = S_WISPPLANT5
Radius = 52*FRACUNIT 
Height = 52*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_WISPPLANT5
SpriteName = WPL5
SpriteFrame = A
Duration = -1